Advanced match analysis
GlitchEdition vs V_Spectre_J
- Queue
- Ranked 1v1 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 19702
- Duration
- 28:01
- Patch
- 19.17020
- Played
- · 4 hours ago
Defeated
GlitchEdition
Hades · Elo 754 -14
28:01
Match length
Winner
V_Spectre_J
Zeus · Elo 833 +14
38.8% win probability
Pre-match · V_Spectre_J favored
win probability 61.2%
Key momentsIn match order
GlitchEdition
Hades · Blue- EAPM
- 22.9
- Favorite unit
- Hoplite 50 fielded
- Largest army
- 156
- First expansion
- 6:49
Age path
AthenaClassical · Est. start 2:00
ApolloHeroic · Est. start 13:56
HephaestusMythic · Est. start 16:55
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling17 wall build events
Large army production156 military units
No post-game awards
V_Spectre_J
Zeus · Red- EAPM
- 31.1
- Favorite unit
- Hoplite 25 fielded
- Largest army
- 77
- First expansion
- 11:03
Age path
AthenaClassical · Est. start 3:25
DionysusHeroic · Research start 14:14
HeraMythic · Research start 19:27
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.