Replay-derived match flow, timings, and composition.

Advanced match analysis

GlitchEdition vs V_Spectre_J

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
19702
Duration
28:01
Patch
19.17020
Played
· 4 hours ago
Valley Of Kings map preview
MapValley Of Kings
Defeated
GlitchEdition Hades · Elo 754 -14
28:01 Match length
Winner
V_Spectre_J Zeus · Elo 833 +14
38.8% win probability Pre-match · V_Spectre_J favored win probability 61.2%
Key momentsIn match order
Fastest Classical
3:00* GlitchEdition Athena · estimated
First pressure
4:45 V_Spectre_J Military Academy
First extra TC
6:49 GlitchEdition Town Center
Armory timing
11:14 V_Spectre_J Armory
Fortress timing
14:54 GlitchEdition Fortress
Fastest Heroic
15:10* GlitchEdition Apollo · estimated
Fastest Mythic
18:55* GlitchEdition Hephaestus · estimated

GlitchEdition

Hades · Blue
Loss 754 -14
EAPM
22.9
Favorite unit
Hoplite
50 fielded
Largest army
156
First expansion
6:49
Age path
AthenaClassical · Est. start 2:00
ApolloHeroic · Est. start 13:56
HephaestusMythic · Est. start 16:55
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling17 wall build events
Large army production156 military units
No post-game awards

V_Spectre_J

Zeus · Red
Win 833 +14
EAPM
31.1
Favorite unit
Hoplite
25 fielded
Largest army
77
First expansion
11:03
Age path
AthenaClassical · Est. start 3:25
DionysusHeroic · Research start 14:14
HeraMythic · Research start 19:27
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

GlitchEdition

Army · 156

Units

Hoplite50
Hypaspist40
Toxotes31
Peltast20
Ajax6
Chiron3
Gastraphetoros3
Achilles2
Perseus1
Buildings 12 types
House17
Wall17
Farm11
Storehouse6
Archery Range5
Sentry Tower5
Granary4
Military Academy4
Fortress2
Temple2
Town Center2
Armory1
God powers 5 invoked
Plenty Vault1
Restoration1
Sentinel1
Titan Gate1
Underworld Passage1

V_Spectre_J

Army · 77

Units

Hoplite25
Hippeus18
Hydra9
Petrobolos8
Minotaur4
Heracles3
Jason3
Myrmidon3
Bellerophon2
Odysseus2
Buildings 11 types
House29
Farm21
Granary8
Storehouse8
Wall4
Military Academy3
Stable3
Temple2
Armory1
Fortress1
Town Center1
God powers 9 invoked
Bolt3
Bronze2
Restoration2
Lightning Storm1
Titan Gate1