Replay-derived match flow, timings, and composition.

Advanced match analysis

Pupolinsky + CannedGem3815 vs brooklyn_necro + MEGAMOZG

Queue
Ranked 2v2 Supremacy
Map
Tundra
Map Seed
26108
Duration
23:22
Patch
19.17020
Played
· 4 hours ago
Tundra map preview
MapTundra
Defeat Team Elo 952
Pupolinsky Susanoo · Elo 948 -11
CannedGem3815 Poseidon · Elo 956 -12
23:22 Match length
Victory Team Elo 1076
brooklyn_necro Zeus · Elo 1123 +9
MEGAMOZG Gaia · Elo 1029 +23
32.9% win probability Pre-match · brooklyn_necro + MEGAMOZG favored win probability 67.1%
Key momentsIn match order
Fastest Classical
3:31* MEGAMOZG Leto · estimated
First pressure
3:56 CannedGem3815 Stable
First extra TC
4:54 Pupolinsky Town Center
Market timing
5:24 CannedGem3815 Market
Armory timing
7:49 CannedGem3815 Armory
Fastest Heroic
11:57* MEGAMOZG Rheia · estimated
Fortress timing
13:51 Pupolinsky Castle
Fastest Mythic
19:03* MEGAMOZG Atlas · estimated

Pupolinsky

Susanoo · Blue · Team 1
Loss 948 -11
EAPM
32.6
Favorite unit
Samurai
34 fielded
Largest army
42
First expansion
4:54
Age path
MinakatatomiClassical · Est. start 3:39
RaijinHeroic · Est. start 12:01
WatatsumiMythic · Est. start 21:00
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom3 expansion build events
No post-game awards

brooklyn_necro

Zeus · Red · Team 2
Win 1123 +9
EAPM
40.4
Favorite unit
Hoplite
71 fielded
Largest army
185
First expansion
4:59
Age path
HermesClassical · Research start 3:50
ApolloHeroic · Research start 14:26
HeraMythic · Research start 20:27
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling12 wall build events
Market economy5,100 total resource volume
Large army production185 military units
No post-game awards

CannedGem3815

Poseidon · Yellow · Team 1
Loss 956 -12
EAPM
17.0
Favorite unit
Hippeus
33 fielded
Largest army
62
First expansion
13:44
Age path
HermesClassical · Research start 2:33
DionysusHeroic · Research start 11:45
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Market economy1,300 total resource volume
No post-game awards

MEGAMOZG

Gaia · Purple · Team 2
Win 1029 +23
EAPM
30.5
Favorite unit
Destroyer
36 fielded
Largest army
114
First expansion
10:07
Age path
LetoClassical · Est. start 2:31
RheiaHeroic · Est. start 10:42
AtlasMythic · Est. start 17:03
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production114 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 6,400 total volume

Pupolinsky

Bought

No buys

Sold

No sells

Total player market volume0

brooklyn_necro

Bought

No buys

Sold

Food2,000
Wood3,100
Total player market volume5,100

CannedGem3815

Bought

Food1,300

Sold

No sells

Total player market volume1,300

MEGAMOZG

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Pupolinsky

Army · 42

Units

Samurai34
Raiju4
Shinigami4
Buildings 12 types
Farm38
House18
Watermill12
Shrine Japanese7
Mining Camp Japanese4
Castle3
Dojo3
Town Center3
Stable Japanese2
Temple2
Armory1
Sentry Tower1
God powers 4 invoked
Dragon Typhoon1
Kusanagi1
Shrine Of The Hunt1
Thunder Burst1

brooklyn_necro

Army · 185

Units

Hoplite71
Toxotes35
Hippeus24
Prodromos18
Centaur10
Peltast8
Petrobolos5
Heracles4
Myrmidon4
Jason3
Odysseus2
Bellerophon1
Buildings 13 types
Farm49
House31
Wall12
Military Academy11
Storehouse11
Archery Range7
Granary7
Fortress3
Market3
Stable3
Temple2
Town Center2
Armory1
God powers 3 invoked
Bolt1
Cease Fire1
Lightning Storm1

CannedGem3815

Army · 62

Units

Hippeus33
Centaur20
Petrobolos3
Atalanta2
Theseus2
Hippolyta1
Hydra1
Buildings 10 types
Farm12
House12
Storehouse6
Granary4
Stable3
Armory1
Fortress1
Market1
Temple1
Town Center1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1

MEGAMOZG

Army · 114

Units

Destroyer36
Fanatic27
Turma26
Katapeltes17
Cheiroballista4
Automaton3
Oracle1
Buildings 8 types
Farm20
Manor8
Economic Guild3
Counter Barracks2
Palace2
Town Center2
Armory1
Temple1
God powers 8 invoked
Spider Lair3
Gaia Forest2
Traitor2
Implode1