Replay-derived match flow, timings, and composition.

Advanced match analysis

joao_neto015 vs Intergalactic

Queue
Ranked 1v1 Supremacy
Map
Midgard
Map Seed
6582
Duration
22:52
Patch
19.17020
Played
· 4 hours ago
Midgard map preview
MapMidgard
Defeated
joao_neto015 Hades · Elo 569 -12
22:52 Match length
Winner
Intergalactic Gaia · Elo 692 +12
33.0% win probability Pre-match · Intergalactic favored win probability 67.0%
Key momentsIn match order
Fastest Classical
4:48* joao_neto015 Athena · estimated
First pressure
7:04 Intergalactic Military Barracks
Armory timing
7:56 joao_neto015 Armory
First extra TC
9:37 joao_neto015 Town Center
Fastest Heroic
13:30* Intergalactic Rheia · estimated
Fortress timing
15:03 Intergalactic Palace
Market timing
21:38 Intergalactic Market

joao_neto015

Hades · Blue
Loss 569 -12
EAPM
7.0
Favorite unit
Achilles
1 fielded
Largest army
2
First expansion
9:37
Age path
AthenaClassical · Est. start 3:48
HeroicNot reached
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment1 dock build events
No post-game awards

Intergalactic

Gaia · Red
Win 692 +12
EAPM
25.0
Favorite unit
Arcus
26 fielded
Largest army
75
First expansion
12:04
Age path
OceanusClassical · Est. start 6:16
RheiaHeroic · Est. start 12:15
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Water BoomExisting water-opening timing signal.
Multi-TC boom2 expansion build events
Water commitment3 dock build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

joao_neto015

Army · 2

Units

Achilles1
Ajax1
Buildings 10 types
House13
Storehouse3
Granary2
Archery Range1
Armory1
Dock1
Military Academy1
Stable1
Temple1
Town Center1
God powers 1 invoked
Sentinel1

Intergalactic

Army · 75

Units

Arcus26
Murmillo18
Contarius8
Cheiroballista6
Destroyer6
Fanatic3
Katapeltes3
Turma3
Oracle2
Buildings 11 types
Manor11
Armory10
Economic Guild4
Palace4
Counter Barracks3
Dock3
Military Barracks3
Town Center2
Market1
Sentry Tower1
Temple1
God powers 3 invoked
Gaia Forest3