Replay-derived match flow, timings, and composition.

Advanced match analysis

Dr.Krzysztof vs Aro4146

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
9881
Duration
11:09
Patch
19.17020
Played
· 4 hours ago
Savannah map preview
MapSavannah
Defeated
Dr.Krzysztof Loki · Elo 1178 -16
11:09 Match length
Winner
Aro4146 Thor · Elo 1207 +16
45.8% win probability Pre-match · Aro4146 favored win probability 54.2%
Key momentsIn match order
First pressure
3:31 Aro4146 Hersir trained
Fastest Classical
4:05* Aro4146 Freyja · estimated
First extra TC
6:33 Dr.Krzysztof Town Center
Market timing
7:03 Aro4146 Market

Dr.Krzysztof

Loki · Green
Loss 1178 -16
EAPM
32.0
Favorite unit
Throwing Axeman
24 fielded
Largest army
37
First expansion
6:33
Age path
HeimdallClassical · Research start 4:05
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Aro4146

Thor · Red
Win 1207 +16
EAPM
41.0
Favorite unit
Berserk
20 fielded
Largest army
74
First expansion
—
Age path
FreyjaClassical · Research start 3:05
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy700 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 700 total volume

Dr.Krzysztof

Bought

No buys

Sold

No sells

Total player market volume0

Aro4146

Bought

Food200

Sold

Wood500
Total player market volume700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Dr.Krzysztof

Army · 37

Units

Throwing Axeman24
Hersir5
Raiding Cavalry5
Berserk3
Buildings 6 types
House5
Ox Cart Building4
Longhouse2
Great Hall1
Temple1
Town Center1
God powers 1 invoked
Spy1

Aro4146

Army · 74

Units

Berserk20
Raiding Cavalry20
Throwing Axeman18
Hersir13
Hirdman3
Buildings 6 types
House9
Longhouse4
Great Hall2
Ox Cart Building2
Market1
Temple1
God powers 1 invoked
Forest Fire1