Replay-derived match flow, timings, and composition.

Advanced match analysis

xez3 vs viniciuszentilmadronaa

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
27184
Duration
29:00
Patch
19.17020
Played
· 4 hours ago
Anatolia map preview
MapAnatolia
Winner
xez3 Hades · Elo 994 +12
29:00 Match length
Defeated
viniciuszentilmadronaa Isis · Elo 877 -12
66.2% win probability Pre-match · xez3 favored win probability 33.8%
Key momentsIn match order
First pressure
5:17 xez3 Archery Range
Fastest Classical
5:34* xez3 Ares · estimated
Armory timing
9:01 xez3 Armory
First extra TC
9:14 viniciuszentilmadronaa Town Center
Market timing
9:43 viniciuszentilmadronaa Market
Fastest Heroic
11:12* xez3 Apollo · estimated
Fortress timing
12:06 viniciuszentilmadronaa Migdol Stronghold
Fastest Mythic
15:34* xez3 Hephaestus · estimated

xez3

Hades · Blue
Win 994 +12
EAPM
51.3
Favorite unit
Hoplite
90 fielded
Largest army
251
First expansion
19:06
Age path
AresClassical · Est. start 4:34
ApolloHeroic · Research start 9:57
HephaestusMythic · Est. start 13:34
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Water commitment4 dock build events
Large army production251 military units
No post-game awards
Loss 877 -12
EAPM
43.0
Favorite unit
Camel Rider
163 fielded
Largest army
258
First expansion
9:14
Age path
AnubisClassical · Research start 5:44
NephthysHeroic · Research start 10:49
ThothMythic · Research start 18:23
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling9 wall build events
Water commitment2 dock build events
Market economy200 total resource volume
Large army production258 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 200 total volume

xez3

Bought

No buys

Sold

No sells

Total player market volume0

viniciuszentilmadronaa

Bought

No buys

Sold

Food200
Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

xez3

Army · 251

Units

Hoplite90
Toxotes54
Hypaspist25
Gastraphetoros21
Peltast15
Petrobolos12
Ajax6
Chiron6
Perseus6
Achilles4
Juggernaut4
Pentekonter4
Manticore2
Scylla1
Transport Ship Greek1
Buildings 14 types
House19
Storehouse11
Farm7
Fortress6
Archery Range4
Armory4
Dock4
Military Academy4
Temple4
Granary3
Sentry Tower3
Town Center3
Wall2
Market1
God powers 5 invoked
Plenty Vault2
Pestilence1
Sentinel1
Underworld Passage1

viniciuszentilmadronaa

Army · 258

Units

Camel Rider163
Chariot Archer49
War Elephant18
Ramming Galley12
Phoenix11
War Barge5
Buildings 17 types
House33
Farm22
Wall9
Mining Camp8
Lumber Camp5
Migdol Stronghold5
Town Center5
Granary3
Market3
Monument To Priests3
Monument To Soldiers3
Monument To Villagers3
Dock2
Monument To Pharaohs2
Obelisk2
Monument To Gods1
Temple1
God powers 5 invoked
Plague Of Serpents2
Ancestors1
Meteor1
Titan Gate1