Advanced match analysis
xez3 vs viniciuszentilmadronaa
- Queue
- Ranked 1v1 Supremacy
- Map
- Anatolia
- Map Seed
- 27184
- Duration
- 29:00
- Patch
- 19.17020
- Played
- · 4 hours ago
Winner
xez3
Hades · Elo 994 +12
29:00
Match length
Defeated
viniciuszentilmadronaa
Isis · Elo 877 -12
66.2% win probability
Pre-match · xez3 favored
win probability 33.8%
Key momentsIn match order
xez3
Hades · Blue- EAPM
- 51.3
- Favorite unit
- Hoplite 90 fielded
- Largest army
- 251
- First expansion
- 19:06
Age path
AresClassical · Est. start 4:34
ApolloHeroic · Research start 9:57
HephaestusMythic · Est. start 13:34
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Water commitment4 dock build events
Large army production251 military units
No post-game awards
viniciuszentilmadronaa
Isis · Red- EAPM
- 43.0
- Favorite unit
- Camel Rider 163 fielded
- Largest army
- 258
- First expansion
- 9:14
Age path
AnubisClassical · Research start 5:44
NephthysHeroic · Research start 10:49
ThothMythic · Research start 18:23
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling9 wall build events
Water commitment2 dock build events
Market economy200 total resource volume
Large army production258 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 200 total volume›
xez3
Bought
No buys
Sold
No sells
Total player market volume0
viniciuszentilmadronaa
Bought
No buys
Sold
Total player market volume200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.