Replay-derived match flow, timings, and composition.

Advanced match analysis

Varos vs marccendra48

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
19111
Duration
30:34
Patch
19.17020
Played
· 6 hours ago
Anatolia map preview
MapAnatolia
Defeated
Varos Gaia · Elo 832 -30
30:34 Match length
Winner
marccendra48 Loki · Elo 928 +18
36.5% win probability Pre-match · marccendra48 favored win probability 63.5%
Key momentsIn match order
First pressure
2:31 marccendra48 Hersir trained
Fastest Classical
3:23* marccendra48 Forseti · estimated
Armory timing
7:29 marccendra48 Armory
Fastest Heroic
10:14* marccendra48 Bragi · estimated
Market timing
11:18 marccendra48 Market
First extra TC
12:29 marccendra48 Town Center
Fortress timing
14:02 Varos Palace
Fastest Mythic
20:30* Varos Atlas · estimated

Varos

Gaia · Yellow
Loss 832 -30
EAPM
29.1
Favorite unit
Arcus
63 fielded
Largest army
226
First expansion
14:34
Age path
LetoClassical · Research start 2:59
RheiaHeroic · Research start 10:04
AtlasMythic · Research start 18:30
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom3 expansion build events
Water commitment1 dock build events
Large army production226 military units
No post-game awards

marccendra48

Loki · Red
Win 928 +18
EAPM
32.1
Favorite unit
Hersir
55 fielded
Largest army
161
First expansion
12:29
Age path
ForsetiClassical · Est. start 2:23
BragiHeroic · Est. start 8:59
HelMythic · Est. start 21:19
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom6 expansion build events
Water commitment2 dock build events
Market economy2,600 total resource volume
Large army production161 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,600 total volume

Varos

Bought

No buys

Sold

No sells

Total player market volume0

marccendra48

Bought

Food600
Wood200

Sold

Food100
Wood1,700
Total player market volume2,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Varos

Army · 226

Units

Arcus63
Contarius41
Fanatic40
Destroyer30
Murmillo15
Katapeltes14
Cheiroballista10
Oracle10
Behemoth2
Automaton1
Buildings 11 types
Farm9
Manor9
Military Barracks5
Town Center3
Counter Barracks2
Palace2
Armory1
Dock1
Economic Guild1
Market1
Temple1
God powers 7 invoked
Gaia Forest2
Spider Lair2
Traitor2
Implode1

marccendra48

Army · 161

Units

Hersir55
Godi29
Huskarl26
Berserk14
Hirdman13
Throwing Axeman9
Raiding Cavalry6
Ballista5
Portable Ram4
Buildings 12 types
House29
Farm24
Ox Cart Building8
Town Center6
Hill Fort5
Longhouse4
Great Hall3
Sentry Tower3
Armory2
Dock2
Market1
Temple1
God powers 8 invoked
Healing Spring4
Flaming Weapons1
Nidhogg1
Spy1
Titan Gate1