Replay-derived match flow, timings, and composition.

Advanced match analysis

novak.vldmr vs super_dougie

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
11055
Duration
20:18
Patch
19.17020
Played
· 6 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
novak.vldmr Gaia · Elo 575 +16
20:18 Match length
Defeated
super_dougie Hades · Elo 544 -16
54.4% win probability Pre-match · novak.vldmr favored win probability 45.6%
Key momentsIn match order
Fastest Classical
4:42* super_dougie Athena · estimated
First pressure
5:08 super_dougie Archery Range
First extra TC
6:15 novak.vldmr Town Center
Armory timing
8:04 super_dougie Armory
Market timing
10:01 super_dougie Market
Fastest Heroic
12:13* super_dougie Aphrodite · estimated
Fortress timing
15:26 super_dougie Fortress

novak.vldmr

Gaia · Blue
Win 575 +16
EAPM
13.3
Favorite unit
Murmillo
36 fielded
Largest army
50
First expansion
6:15
Age path
OceanusClassical · Research start 4:08
TheiaHeroic · Research start 15:08
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom5 expansion build events
No post-game awards

super_dougie

Hades · Orange
Loss 544 -16
EAPM
14.6
Favorite unit
Toxotes
32 fielded
Largest army
77
First expansion
—
Age path
AthenaClassical · Research start 3:42
AphroditeHeroic · Research start 10:58
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

novak.vldmr

Army · 50

Units

Murmillo36
Dryad11
Oracle3
Buildings 8 types
Farm18
Manor8
Town Center5
Military Barracks3
Palace2
Armory1
Economic Guild1
Temple1
God powers 4 invoked
Gaia Forest2
Hesperides Tree2

super_dougie

Army · 77

Units

Toxotes32
Hoplite11
Hippeus10
Minotaur8
Hypaspist6
Prodromos4
Achilles2
Petrobolos2
Ajax1
Nemean Lion1
Buildings 11 types
House16
Granary5
Sentry Tower3
Storehouse3
Archery Range2
Armory1
Fortress1
Market1
Military Academy1
Stable1
Temple1
God powers 4 invoked
Curse2
Restoration1
Sentinel1