Replay-derived match flow, timings, and composition.

Advanced match analysis

billaspiotis70 vs BEANBOI69

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
4838
Duration
20:52
Patch
19.17020
Played
· 6 hours ago
Elysium map preview
MapElysium
Winner
billaspiotis70 Poseidon · Elo 1373 +11
20:52 Match length
Defeated
BEANBOI69 Demeter · Elo 1243 -11
67.9% win probability Pre-match · billaspiotis70 favored win probability 32.1%
Key momentsIn match order
Fastest Classical
4:10* BEANBOI69 Pan · estimated
First extra TC
4:38 BEANBOI69 Town Center
First pressure
4:58 billaspiotis70 Stable
Armory timing
11:05 billaspiotis70 Armory
Fastest Heroic
15:18* billaspiotis70 Dionysus · estimated

billaspiotis70

Poseidon · Blue
Win 1373 +11
EAPM
28.0
Favorite unit
Hippeus
94 fielded
Largest army
153
First expansion
—
Age path
HermesClassical · Est. start 3:44
DionysusHeroic · Est. start 14:03
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production153 military units
No post-game awards

BEANBOI69

Demeter · Red
Loss 1243 -11
EAPM
35.8
Favorite unit
Hoplite
44 fielded
Largest army
96
First expansion
4:38
Age path
PanClassical · Est. start 3:10
HestiaHeroic · Est. start 17:10
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling26 wall build events
Large army production96 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

billaspiotis70

Army · 153

Units

Hippeus94
Toxotes49
Theseus3
Atalanta2
Centaur2
Hydra2
Prodromos1
Buildings 8 types
House16
Granary8
Stable5
Archery Range4
Storehouse3
Armory1
Farm1
Temple1
God powers 2 invoked
Bronze1
Lure1

BEANBOI69

Army · 96

Units

Hoplite44
Toxotes20
Lykaon Villager17
Iolaus5
Orpheus4
Peltast4
Icarus2
Buildings 11 types
Wall26
House23
Farm15
Granary9
Military Academy9
Sentry Tower7
Storehouse6
Archery Range3
Armory1
Temple1
Town Center1
God powers 4 invoked
Arcadian Meadow2
Communal Hearth1
Wither1