Replay-derived match flow, timings, and composition.

Advanced match analysis

martinivanovic20 vs The Troooper

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
24230
Duration
9:30
Patch
19.17020
Played
· 6 hours ago
Yellow River map preview
MapYellow River
Defeated
martinivanovic20 Zeus · Elo 958 -11
9:30 Match length
Winner
The Troooper Zeus · Elo 1085 +11
32.5% win probability Pre-match · The Troooper favored win probability 67.5%
Key momentsIn match order
Fastest Classical
4:06* martinivanovic20 Athena · estimated
First pressure
4:20 The Troooper Military Academy

martinivanovic20

Zeus · Blue
Loss 958 -11
EAPM
36.6
Favorite unit
Toxotes
8 fielded
Largest army
13
First expansion
—
Age path
AthenaClassical · Est. start 3:06
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

The Troooper

Zeus · Pink
Win 1085 +11
EAPM
36.0
Favorite unit
Hoplite
31 fielded
Largest army
34
First expansion
—
Age path
AthenaClassical · Est. start 3:26
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

martinivanovic20

Army · 13

Units

Toxotes8
Heracles2
Jason2
Minotaur1
Buildings 5 types
House4
Granary2
Storehouse2
Archery Range1
Temple1
God powers 1 invoked
Bolt1

The Troooper

Army · 34

Units

Hoplite31
Heracles1
Jason1
Toxotes1
Buildings 6 types
House9
Military Academy5
Archery Range2
Granary2
Storehouse2
Temple1
God powers 2 invoked
Bolt1
Restoration1