Replay-derived match flow, timings, and composition.

Advanced match analysis

Xy21t vs RequeL

Queue
Ranked 1v1 Supremacy
Map
Midgard
Map Seed
30929
Duration
14:13
Patch
19.17020
Played
· 6 hours ago
Midgard map preview
MapMidgard
Winner
Xy21t Amaterasu · Elo 1773 +7
14:13 Match length
Defeated
RequeL Zeus · Elo 1548 -7
78.5% win probability Pre-match · Xy21t favored win probability 21.5%
Key momentsIn match order
First pressure
5:00 Xy21t Samurai produced
Fastest Classical
5:10* RequeL Athena · estimated
Armory timing
7:00 RequeL Armory
Market timing
7:02 RequeL Market
Fastest Heroic
9:45* RequeL Apollo · estimated

Xy21t

Amaterasu · Blue
Win 1773 +7
EAPM
85.5
Favorite unit
Samurai
30 fielded
Largest army
61
First expansion
—
Age path
Ame No UzumeClassical · Est. start 4:49
RaijinHeroic · Timing unavailable
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Water commitment5 dock build events
No post-game awards

RequeL

Zeus · Maroon
Loss 1548 -7
EAPM
62.9
Favorite unit
Hypaspist
20 fielded
Largest army
55
First expansion
—
Age path
AthenaClassical · Research start 4:10
ApolloHeroic · Est. start 8:30
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water BoomExisting water-opening timing signal.
Heavy walling13 wall build events
Water commitment2 dock build events
Market economy300 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 300 total volume

Xy21t

Bought

No buys

Sold

No sells

Total player market volume0

RequeL

Bought

No buys

Sold

Food300
Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Xy21t

Army · 61

Units

Samurai30
Yumi Archer24
Kamaitachi4
Junkozosen2
Ramming Wasen1
Buildings 10 types
House17
Watermill8
Shrine Japanese6
Dock5
Guardhouse5
Dojo4
Mining Camp Japanese3
Wall3
Armory1
Temple1
God powers 6 invoked
Solar Shield5
Goshinboku1

RequeL

Army · 55

Units

Hypaspist20
Toxotes18
Hoplite9
Peltast4
Heracles2
Jason2
Buildings 9 types
Wall13
House10
Storehouse5
Military Academy3
Archery Range2
Dock2
Armory1
Market1
Temple1
God powers 1 invoked
Underworld Passage1