Replay-derived match flow, timings, and composition.

Advanced match analysis

Konstantinos#309 vs patrice_gankaku

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
11185
Duration
32:27
Patch
19.17020
Played
· 6 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
Konstantinos#309 Zeus · Elo 819 +19
32:27 Match length
Defeated
patrice_gankaku Kronos · Elo 813 -45
50.9% win probability Pre-match · Konstantinos#309 favored win probability 49.1%
Key momentsIn match order
Fastest Classical
3:55* patrice_gankaku Prometheus · estimated
First pressure
4:26 patrice_gankaku Counter Barracks
Armory timing
7:18 Konstantinos#309 Armory
First extra TC
10:36 patrice_gankaku Town Center
Fastest Heroic
11:16* Konstantinos#309 Dionysus · estimated
Fortress timing
11:39 Konstantinos#309 Fortress
Market timing
14:51 Konstantinos#309 Market
Fastest Mythic
17:36* Konstantinos#309 Hera · estimated

Konstantinos#309

Zeus · Grey
Win 819 +19
EAPM
27.2
Favorite unit
Toxotes
36 fielded
Largest army
118
First expansion
10:56
Age path
AthenaClassical · Research start 4:02
DionysusHeroic · Research start 10:01
HeraMythic · Research start 15:36
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Large army production118 military units
No post-game awards

patrice_gankaku

Kronos · Red
Loss 813 -45
EAPM
31.0
Favorite unit
Murmillo
16 fielded
Largest army
46
First expansion
10:36
Age path
PrometheusClassical · Est. start 2:55
HyperionHeroic · Est. start 11:16
HeliosMythic · Est. start 16:20
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy14,000 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 14,000 total volume

Konstantinos#309

Bought

No buys

Sold

No sells

Total player market volume0

patrice_gankaku

Bought

No buys

Sold

Wood14,000
Total player market volume14,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Konstantinos#309

Army · 118

Units

Toxotes36
Hoplite28
Myrmidon19
Hippeus10
Hydra4
Petrobolos4
Prodromos4
Jason3
Minotaur3
Hypaspist2
Bellerophon1
Heracles1
Medusa1
Odysseus1
Peltast1
Buildings 12 types
Farm27
House16
Granary10
Storehouse8
Archery Range3
Fortress3
Market3
Military Academy3
Stable3
Temple2
Town Center2
Armory1
God powers 4 invoked
Lightning Storm2
Bolt1
Titan Gate1

patrice_gankaku

Army · 46

Units

Murmillo16
Fanatic9
Oracle6
Turma6
Destroyer3
Satyr3
Cheiroballista2
Promethean1
Buildings 10 types
Farm34
Manor8
Palace8
Military Barracks5
Counter Barracks4
Temple2
Town Center2
Armory1
Economic Guild1
Market1
God powers 17 invoked
Valor11
Vortex3
Chaos1
Deconstruction1
Titan Gate1