Replay-derived match flow, timings, and composition.

Advanced match analysis

Turmentatu vs Black_Mail

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
18593
Duration
13:43
Patch
19.17020
Played
· 6 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
Turmentatu Tsukuyomi · Elo 1229 +44
13:43 Match length
Defeated
Black_Mail Zeus · Elo 1190 -17
55.6% win probability Pre-match · Turmentatu favored win probability 44.4%
Key momentsIn match order
Fastest Classical
3:45* Turmentatu Inari Okami · estimated
First pressure
4:06 Turmentatu Stable Japanese
First extra TC
4:50 Black_Mail Town Center
Armory timing
5:26 Turmentatu Armory
Fastest Heroic
8:04* Turmentatu Hachiman · estimated

Turmentatu

Tsukuyomi · Blue
Win 1229 +44
EAPM
47.0
Favorite unit
Naginata Rider
28 fielded
Largest army
55
First expansion
—
Age path
Inari OkamiClassical · Research start 3:00
HachimanHeroic · Est. start 7:08
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Black_Mail

Zeus · Red
Loss 1190 -17
EAPM
74.0
Favorite unit
Hoplite
34 fielded
Largest army
44
First expansion
4:50
Age path
AthenaClassical · Research start 2:47
DionysusHeroic · Research start 11:07
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling12 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Turmentatu

Army · 55

Units

Naginata Rider28
Yumi Horse Archer23
Daimyo4
Buildings 7 types
House17
Watermill5
Mining Camp Japanese4
Stable Japanese4
Shrine Japanese3
Armory1
Temple1
God powers 3 invoked
New Moon1
Shogun1
Swampland1

Black_Mail

Army · 44

Units

Hoplite34
Peltast4
Heracles2
Jason2
Toxotes2
Buildings 9 types
Wall12
House6
Storehouse5
Granary4
Armory2
Military Academy2
Archery Range1
Temple1
Town Center1
God powers 2 invoked
Bolt1
Restoration1