Replay-derived match flow, timings, and composition.

Advanced match analysis

psypuck vs D0p1

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
7180
Duration
9:27
Patch
19.17020
Played
· 6 hours ago
Nile Shallows map preview
MapNile Shallows
Winner
psypuck Odin · Elo 1792 +15
9:27 Match length
Defeated
D0p1 Odin · Elo 1734 -15
58.3% win probability Pre-match · psypuck favored win probability 41.7%
Key momentsIn match order
First pressure
2:13 D0p1 Hersir trained
Fastest Classical
3:42* psypuck Freyja · estimated

psypuck

Odin · Blue
Win 1792 +15
EAPM
86.2
Favorite unit
Raiding Cavalry
71 fielded
Total score
9,556
Military score
5,240
Economic score
3,993
Kills score
323
Units killed
14
Units lost
6
Buildings razed
2
Largest army
78
First expansion
—
Age path
FreyjaClassical · Research start 2:42
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score Largest Army Most Kills Most Resources

D0p1

Odin · Red
Loss 1734 -15
EAPM
87.6
Favorite unit
Raiding Cavalry
17 fielded
Total score
7,015
Military score
2,815
Economic score
4,068
Kills score
132
Units killed
6
Units lost
12
Buildings razed
0
Largest army
24
First expansion
—
Age path
FreyjaClassical · Research start 3:25
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths Most Improvements

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

psypuck

Army · 78

Units

Raiding Cavalry71
Hersir4
Valkyrie3
Buildings 5 types
House8
Great Hall4
Longhouse1
Ox Cart Building1
Temple1
God powers 2 invoked
Forest Fire1
Great Hunt1

D0p1

Army · 24

Units

Raiding Cavalry17
Hersir4
Valkyrie3
Buildings 4 types
House6
Great Hall3
Ox Cart Building1
Temple1
God powers 1 invoked
Great Hunt1