Replay-derived match flow, timings, and composition.

Advanced match analysis

salihtnrkl8 vs tanahanzo

Queue
Ranked 1v1 Supremacy
Map
Mirage
Map Seed
2549
Duration
21:16
Patch
19.17020
Played
· 6 hours ago
Mirage map preview
MapMirage
Defeated
salihtnrkl8 Zeus · Elo 926 -14
21:16 Match length
Winner
tanahanzo Demeter · Elo 993 +14
40.5% win probability Pre-match · tanahanzo favored win probability 59.5%
Key momentsIn match order
First pressure
4:37 tanahanzo Military Academy
Fastest Classical
4:42* tanahanzo Ares · estimated
Market timing
7:22 tanahanzo Market
Armory timing
9:52 tanahanzo Armory
First extra TC
12:13 tanahanzo Town Center
Fastest Heroic
12:51* tanahanzo Hestia · estimated
Fortress timing
14:00 tanahanzo Fortress
Fastest Mythic
20:36* tanahanzo Persephone · estimated

salihtnrkl8

Zeus · Blue
Loss 926 -14
EAPM
41.6
Favorite unit
Hippeus
41 fielded
Largest army
144
First expansion
15:59
Age path
HermesClassical · Research start 4:15
DionysusHeroic · Research start 14:54
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water BoomExisting water-opening timing signal.
Water commitment1 dock build events
Large army production144 military units
No post-game awards

tanahanzo

Demeter · Red
Win 993 +14
EAPM
38.0
Favorite unit
Toxotes
30 fielded
Largest army
99
First expansion
12:13
Age path
AresClassical · Est. start 3:42
HestiaHeroic · Est. start 11:36
PersephoneMythic · Est. start 18:36
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Water commitment1 dock build events
Market economy3,100 total resource volume
Large army production99 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,100 total volume

salihtnrkl8

Bought

No buys

Sold

No sells

Total player market volume0

tanahanzo

Bought

Food700

Sold

Wood2,400
Total player market volume3,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

salihtnrkl8

Army · 144

Units

Hippeus41
Hoplite34
Toxotes30
Hypaspist20
Peltast11
Hydra4
Jason2
Heracles1
Odysseus1
Buildings 10 types
House20
Granary6
Storehouse6
Stable5
Archery Range4
Armory3
Military Academy2
Dock1
Temple1
Town Center1
God powers 4 invoked
Cease Fire2
Bolt1
Bronze1

tanahanzo

Army · 99

Units

Toxotes30
Hypaspist25
Hoplite17
Petrobolos11
Hamadryad8
Cyclops3
Orpheus3
Icarus1
Iolaus1
Buildings 12 types
House17
Farm14
Storehouse8
Granary5
Military Academy3
Temple2
Town Center2
Archery Range1
Armory1
Dock1
Fortress1
Market1
God powers 4 invoked
Pestilence2
Communal Hearth1
Underworld Invasion1