Replay-derived match flow, timings, and composition.

Advanced match analysis

Lobo vs JackOfDiamonds

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
31088
Duration
13:37
Patch
19.17020
Played
· 6 hours ago
Giza map preview
MapGiza
Winner
Lobo Poseidon · Elo 1158 +19
13:37 Match length
Defeated
JackOfDiamonds Kronos · Elo 1182 -19
46.6% win probability Pre-match · JackOfDiamonds favored · Upset win probability 53.4%
Key momentsIn match order
Fastest Classical
3:39* JackOfDiamonds Prometheus · estimated
First pressure
3:41 Lobo Stable
First extra TC
4:45 JackOfDiamonds Town Center
Armory timing
7:20 Lobo Armory
Fastest Heroic
10:05* Lobo Dionysus · estimated
Market timing
11:47 JackOfDiamonds Market

Lobo

Poseidon · Blue
Win 1158 +19
EAPM
63.1
Favorite unit
Hippeus
26 fielded
Largest army
39
First expansion
—
Age path
HermesClassical · Est. start 2:44
DionysusHeroic · Est. start 8:50
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

JackOfDiamonds

Kronos · Maroon
Loss 1182 -19
EAPM
48.0
Favorite unit
Katapeltes
34 fielded
Largest army
37
First expansion
4:45
Age path
PrometheusClassical · Research start 2:39
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling19 wall build events
Market economy1,600 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,600 total volume

Lobo

Bought

No buys

Sold

No sells

Total player market volume0

JackOfDiamonds

Bought

Food1,000

Sold

Wood600
Total player market volume1,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Lobo

Army · 39

Units

Hippeus26
Toxotes11
Atalanta1
Theseus1
Buildings 7 types
House12
Archery Range3
Granary3
Stable3
Storehouse3
Armory1
Temple1
God powers 2 invoked
Bronze1
Lure1

JackOfDiamonds

Army · 37

Units

Katapeltes34
Turma2
Oracle1
Buildings 8 types
Wall19
Counter Barracks6
Farm5
Manor5
Economic Guild2
Town Center2
Market1
Temple1
God powers 12 invoked
Valor12