Replay-derived match flow, timings, and composition.

Advanced match analysis

KubAchilles vs FlipperDawn3044

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
14802
Duration
6:54
Patch
19.17020
Played
· 6 hours ago
Nile Shallows map preview
MapNile Shallows
Winner
KubAchilles Thor · Elo 1193 +17
6:54 Match length
Defeated
FlipperDawn3044 Kronos · Elo 1189 -17
50.6% win probability Pre-match · KubAchilles favored win probability 49.4%
Key momentsIn match order
First pressure
2:50 KubAchilles Hersir trained
Fastest Classical
3:35* KubAchilles Forseti · estimated

KubAchilles

Thor · Blue
Win 1193 +17
EAPM
34.2
Favorite unit
Hersir
7 fielded
Largest army
11
First expansion
—
Age path
ForsetiClassical · Research start 2:35
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

FlipperDawn3044

Kronos · Red
Loss 1189 -17
EAPM
17.8
Favorite unit
Oracle
4 fielded
Largest army
5
First expansion
—
Age path
PrometheusClassical · Est. start 2:45
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

KubAchilles

Army · 11

Units

Hersir7
Berserk2
Throwing Axeman2
Buildings 4 types
House5
Temple3
Longhouse2
Ox Cart Building1
God powers 1 invoked
Dwarven Mine1

FlipperDawn3044

Army · 5

Units

Oracle4
Promethean1
Buildings 4 types
Counter Barracks1
Economic Guild1
Manor1
Temple1
God powers 3 invoked
Deconstruction2
Valor1