Advanced match analysis
xQuero_v2♛ vs SIgma
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 20291
- Duration
- 30:14
- Patch
- 19.17020
- Played
- · 6 hours ago
Winner
xQuero_v2♛
Isis · Elo 912 +21
30:14
Match length
Defeated
SIgma
Thor · Elo 994 -21
38.4% win probability
Pre-match · SIgma favored · Upset
win probability 61.6%
Key momentsIn match order
xQuero_v2♛
Isis · Grey- EAPM
- 25.8
- Favorite unit
- War Elephant 75 fielded
- Largest army
- 161
- First expansion
- 5:42
Age path
AnubisClassical · Est. start 3:10
SobekHeroic · Est. start 10:02
ThothMythic · Est. start 16:09
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom6 expansion build events
Large army production161 military units
No post-game awards
SIgma
Thor · Red- EAPM
- 30.3
- Favorite unit
- Throwing Axeman 37 fielded
- Largest army
- 179
- First expansion
- 9:01
Age path
FreyjaClassical · Est. start 3:49
SkadiHeroic · Research start 14:31
BaldrMythic · Research start 24:34
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Market economy800 total resource volume
Large army production179 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 800 total volume›
xQuero_v2♛
Bought
No buys
Sold
No sells
Total player market volume0
SIgma
Bought
Sold
No sells
Total player market volume800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.