Replay-derived match flow, timings, and composition.

Advanced match analysis

xQuero_v2♛ vs SIgma

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
20291
Duration
30:14
Patch
19.17020
Played
· 6 hours ago
Giza map preview
MapGiza
Winner
xQuero_v2♛ Isis · Elo 912 +21
30:14 Match length
Defeated
SIgma Thor · Elo 994 -21
38.4% win probability Pre-match · SIgma favored · Upset win probability 61.6%
Key momentsIn match order
First pressure
3:06 SIgma Hersir trained
Fastest Classical
4:10* xQuero_v2♛ Anubis · estimated
First extra TC
5:42 xQuero_v2♛ Town Center
Armory timing
7:21 SIgma Dwarven Armory
Market timing
8:32 xQuero_v2♛ Market
Fastest Heroic
11:17* xQuero_v2♛ Sobek · estimated
Fortress timing
15:09 xQuero_v2♛ Migdol Stronghold
Fastest Mythic
18:09* xQuero_v2♛ Thoth · estimated

xQuero_v2♛

Isis · Grey
Win 912 +21
EAPM
25.8
Favorite unit
War Elephant
75 fielded
Largest army
161
First expansion
5:42
Age path
AnubisClassical · Est. start 3:10
SobekHeroic · Est. start 10:02
ThothMythic · Est. start 16:09
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom6 expansion build events
Large army production161 military units
No post-game awards

SIgma

Thor · Red
Loss 994 -21
EAPM
30.3
Favorite unit
Throwing Axeman
37 fielded
Largest army
179
First expansion
9:01
Age path
FreyjaClassical · Est. start 3:49
SkadiHeroic · Research start 14:31
BaldrMythic · Research start 24:34
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Market economy800 total resource volume
Large army production179 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 800 total volume

xQuero_v2♛

Bought

No buys

Sold

No sells

Total player market volume0

SIgma

Bought

Food800

Sold

No sells

Total player market volume800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

xQuero_v2♛

Army · 161

Units

War Elephant75
Petsuchos34
Axeman30
Camel Rider15
Anubite2
Chariot Archer2
Siege Tower2
Roc1
Buildings 18 types
Farm64
House16
Migdol Stronghold12
Mining Camp7
Town Center6
Obelisk5
Armory3
Granary3
Sentry Tower3
Temple3
Barracks2
Lumber Camp2
Market2
Siege Works2
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
God powers 4 invoked
Locust Swarm1
Meteor1
Plague Of Serpents1
Prosperity1

SIgma

Army · 179

Units

Throwing Axeman37
Hersir34
Godi30
Berserk25
Hirdman25
Raiding Cavalry10
Jarl7
Portable Ram6
Huskarl2
Valkyrie2
Ballista1
Buildings 10 types
Farm42
House20
Hill Fort4
Ox Cart Building4
Town Center4
Great Hall3
Longhouse3
Temple2
Dwarven Armory1
Market1
God powers 4 invoked
Frost2
Dwarven Mine1
Ragnarok1