Replay-derived match flow, timings, and composition.

Advanced match analysis

c00kie1402 vs BahamianViking

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
28748
Duration
29:18
Patch
19.17020
Played
· 6 hours ago
Oasis map preview
MapOasis
Defeated
c00kie1402 Zeus · Elo 771 -32
29:18 Match length
Winner
BahamianViking Amaterasu · Elo 897 +12
32.6% win probability Pre-match · BahamianViking favored win probability 67.4%
Key momentsIn match order
Fastest Classical
4:42* BahamianViking Ame No Uzume · estimated
First extra TC
4:53 BahamianViking Town Center
Armory timing
5:59 c00kie1402 Armory
First pressure
6:09 BahamianViking Stable Japanese
Fastest Heroic
10:16* c00kie1402 Apollo · estimated
Market timing
12:39 BahamianViking Market
Fortress timing
13:07 BahamianViking Castle
Fastest Mythic
16:57* BahamianViking Takemikazuchi · estimated

c00kie1402

Zeus · Blue
Loss 771 -32
EAPM
13.4
Favorite unit
Toxotes
14 fielded
Largest army
35
First expansion
—
Age path
AthenaClassical · Research start 4:40
ApolloHeroic · Research start 9:01
HephaestusMythic · Research start 17:26
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling17 wall build events
No post-game awards

BahamianViking

Amaterasu · Red
Win 897 +12
EAPM
29.4
Favorite unit
Onmyoji
17 fielded
Largest army
55
First expansion
4:53
Age path
Ame No UzumeClassical · Research start 3:42
RaijinHeroic · Research start 11:34
TakemikazuchiMythic · Research start 14:57
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling20 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

c00kie1402

Army · 35

Units

Toxotes14
Prodromos10
Jason3
Bellerophon2
Heracles2
Hippeus2
Colossus1
Odysseus1
Buildings 10 types
Wall17
Farm12
House10
Storehouse3
Archery Range1
Armory1
Fortress1
Granary1
Stable1
Temple1
God powers 4 invoked
Bolt2
Plenty Vault1
Titan Gate1

BahamianViking

Army · 55

Units

Onmyoji17
Naginata Rider16
Asura12
Daimyo4
Onna Musha2
Samurai2
Shinobi2
Buildings 16 types
Farm34
Shrine Japanese26
House20
Wall20
Watermill11
Castle7
Mining Camp Japanese7
Temple5
Sentry Tower4
Town Center4
Dojo3
Stable Japanese3
Armory2
Market2
Guardhouse1
Wonder1
God powers 6 invoked
Goshinboku2
Divine Slash1
Solar Shield1
Thunder Burst1
Titan Gate1