Replay-derived match flow, timings, and composition.

Advanced match analysis

yvesmarieaudinet vs Ocebe_VIP

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
3448
Duration
17:16
Patch
19.17020
Played
· 6 hours ago
Watering Hole map preview
MapWatering Hole
Defeated
yvesmarieaudinet Huitzilopochtli · Elo 1103 -14
17:16 Match length
Winner
Ocebe_VIP Odin · Elo 1181 +14
39.0% win probability Pre-match · Ocebe_VIP favored win probability 61.0%
Key momentsIn match order
First pressure
3:39 Ocebe_VIP Hersir trained
Armory timing
5:16 yvesmarieaudinet Armory
Fastest Classical
5:16* yvesmarieaudinet Patecatl · estimated
Fastest Heroic
8:01* yvesmarieaudinet Itzpapalotl · estimated
First extra TC
9:29 Ocebe_VIP Town Center

yvesmarieaudinet

Huitzilopochtli · Blue
Loss 1103 -14
EAPM
23.0
Favorite unit
Tlamanih Spearman
29 fielded
Largest army
73
First expansion
—
Age path
PatecatlClassical · Est. start 4:16
ItzpapalotlHeroic · Est. start 6:46
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Ocebe_VIP

Odin · Red
Win 1181 +14
EAPM
24.0
Favorite unit
Raiding Cavalry
37 fielded
Largest army
78
First expansion
9:29
Age path
FreyjaClassical · Research start 4:24
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom3 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

yvesmarieaudinet

Army · 73

Units

Tlamanih Spearman29
Warrior Priest14
Eagle Warrior10
Tequihua Archer8
Ocelotl Warrior7
Obsidian Butterfly2
Quimichin Spy2
Coyote Warrior1
Buildings 7 types
House27
Calpulli8
Armory1
Great Temple1
Nobles Hut1
Temple1
War Hut1
God powers 3 invoked
Agave Bloom1
Blood Pact1
Purge1

Ocebe_VIP

Army · 78

Units

Raiding Cavalry37
Throwing Axeman25
Hersir8
Valkyrie6
Berserk1
Hirdman1
Buildings 7 types
House16
Ox Cart Building6
Longhouse4
Great Hall3
Town Center3
Armory1
Temple1
God powers 2 invoked
Forest Fire1
Great Hunt1