Replay-derived match flow, timings, and composition.

Advanced match analysis

chto vs davmamani

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
13721
Duration
26:05
Patch
19.17020
Played
· 6 hours ago
Alfheim map preview
MapAlfheim
Winner
chto Kronos · Elo 819 +9
26:05 Match length
Defeated
davmamani Gaia · Elo 643 -17
73.4% win probability Pre-match · chto favored win probability 26.6%
Key momentsIn match order
Fastest Classical
3:07* chto Prometheus · estimated
First pressure
3:48 chto Military Barracks
Armory timing
8:40 chto Armory
First extra TC
9:41 chto Town Center
Fastest Heroic
17:30* chto Hyperion · estimated
Market timing
19:19 chto Market
Fortress timing
20:33 davmamani Palace

chto

Kronos · Blue
Win 819 +9
EAPM
25.9
Favorite unit
Arcus
25 fielded
Largest army
71
First expansion
9:41
Age path
PrometheusClassical · Research start 2:07
HyperionHeroic · Research start 16:15
AtlasMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling19 wall build events
No post-game awards

davmamani

Gaia · Grey
Loss 643 -17
EAPM
40.8
Favorite unit
Murmillo
22 fielded
Largest army
59
First expansion
10:57
Age path
OceanusClassical · Research start 5:13
RheiaHeroic · Research start 16:32
AtlasMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

chto

Army · 71

Units

Arcus25
Cheiroballista15
Oracle8
Murmillo6
Destroyer5
Satyr4
Promethean3
Turma3
Katapeltes2
Buildings 12 types
Wall19
Farm18
Manor12
Military Barracks5
Counter Barracks4
Sentry Tower4
Palace3
Town Center3
Market2
Armory1
Economic Guild1
Temple1
God powers 13 invoked
Valor8
Deconstruction4
Chaos1

davmamani

Army · 59

Units

Murmillo22
Contarius11
Destroyer9
Arcus5
Oracle5
Turma4
Cheiroballista3
Buildings 10 types
Farm31
Manor13
Palace5
Military Barracks4
Counter Barracks3
Temple3
Economic Guild2
Town Center2
Armory1
Sentry Tower1
God powers 9 invoked
Carnivora4
Gaia Forest4
Traitor1