Replay-derived match flow, timings, and composition.

Advanced match analysis

Zerrer vs ПИВОКРАТА

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
24981
Duration
13:05
Patch
19.17020
Played
· 6 hours ago
Oasis map preview
MapOasis
Winner
Zerrer Hades · Elo 1572 +6
13:05 Match length
Defeated
ПИВОКРАТА Tsukuyomi · Elo 1310 -6
81.9% win probability Pre-match · Zerrer favored win probability 18.1%
Key momentsIn match order
Fastest Classical
3:48* Zerrer Athena · estimated
First pressure
3:58 Zerrer Military Academy
Armory timing
7:06 ПИВОКРАТА Armory
Fastest Heroic
10:46* ПИВОКРАТА Fujin · estimated

Zerrer

Hades · Blue
Win 1572 +6
EAPM
43.9
Favorite unit
Toxotes
23 fielded
Largest army
48
First expansion
—
Age path
AthenaClassical · Est. start 2:48
ApolloHeroic · Est. start 10:21
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling6 wall build events
No post-game awards

ПИВОКРАТА

Tsukuyomi · Red
Loss 1310 -6
EAPM
50.4
Favorite unit
Naginata Rider
8 fielded
Largest army
20
First expansion
—
Age path
Inari OkamiClassical · Research start 3:30
FujinHeroic · Est. start 9:50
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Zerrer

Army · 48

Units

Toxotes23
Hoplite22
Achilles1
Ajax1
Minotaur1
Buildings 8 types
House15
Wall6
Storehouse4
Granary3
Archery Range2
Military Academy2
Armory1
Temple1
God powers 3 invoked
Restoration1
Sentinel1
Underworld Passage1

ПИВОКРАТА

Army · 20

Units

Naginata Rider8
Yumi Horse Archer4
Onna Musha3
Samurai3
Jorogumo1
Oni1
Buildings 10 types
House9
Farm6
Watermill6
Shrine Japanese4
Dojo2
Mining Camp Japanese2
Stable Japanese2
Wall2
Armory1
Temple1
God powers 3 invoked
New Moon1
Smiting Gust1
Swampland1