Advanced match analysis
TheGoldenGod vs LordGamaX2919
- Queue
- Ranked 1v1 Supremacy
- Map
- Steppe
- Map Seed
- 25969
- Duration
- 28:03
- Patch
- 19.17020
- Played
- · 6 hours ago
Winner
TheGoldenGod
Isis · Elo 1024 +11
28:03
Match length
Defeated
LordGamaX2919
Set · Elo 884 -11
69.1% win probability
Pre-match · TheGoldenGod favored
win probability 30.9%
Key momentsIn match order
TheGoldenGod
Isis · Blue- EAPM
- 52.6
- Favorite unit
- Chariot Archer 87 fielded
- Largest army
- 268
- First expansion
- 6:58
Age path
BastClassical · Est. start 3:32
NephthysHeroic · Est. start 5:59
OsirisMythic · Est. start 16:33
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Market economy1,200 total resource volume
Large army production268 military units
No post-game awards
LordGamaX2919
Set · Red- EAPM
- 30.3
- Favorite unit
- Axeman 27 fielded
- Largest army
- 86
- First expansion
- 9:07
Age path
AnubisClassical · Est. start 3:51
NephthysHeroic · Research start 14:41
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy1,000 total resource volume
Large army production86 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,200 total volume›
TheGoldenGod
Bought
Sold
Total player market volume1,200
LordGamaX2919
Bought
Sold
No sells
Total player market volume1,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.