Replay-derived match flow, timings, and composition.

Advanced match analysis

TheGoldenGod vs LordGamaX2919

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
25969
Duration
28:03
Patch
19.17020
Played
· 6 hours ago
Steppe map preview
MapSteppe
Winner
TheGoldenGod Isis · Elo 1024 +11
28:03 Match length
Defeated
LordGamaX2919 Set · Elo 884 -11
69.1% win probability Pre-match · TheGoldenGod favored win probability 30.9%
Key momentsIn match order
Armory timing
4:29 TheGoldenGod Armory
First pressure
4:31 TheGoldenGod Barracks
Fastest Classical
4:32* TheGoldenGod Bast · estimated
Market timing
6:31 LordGamaX2919 Market
First extra TC
6:58 TheGoldenGod Town Center
Fastest Heroic
7:14* TheGoldenGod Nephthys · estimated
Fortress timing
15:33 TheGoldenGod Migdol Stronghold
Fastest Mythic
18:33* TheGoldenGod Osiris · estimated

TheGoldenGod

Isis · Blue
Win 1024 +11
EAPM
52.6
Favorite unit
Chariot Archer
87 fielded
Largest army
268
First expansion
6:58
Age path
BastClassical · Est. start 3:32
NephthysHeroic · Est. start 5:59
OsirisMythic · Est. start 16:33
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Market economy1,200 total resource volume
Large army production268 military units
No post-game awards

LordGamaX2919

Set · Red
Loss 884 -11
EAPM
30.3
Favorite unit
Axeman
27 fielded
Largest army
86
First expansion
9:07
Age path
AnubisClassical · Est. start 3:51
NephthysHeroic · Research start 14:41
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy1,000 total resource volume
Large army production86 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,200 total volume

TheGoldenGod

Bought

Food100

Sold

Wood1,100
Total player market volume1,200

LordGamaX2919

Bought

Food1,000

Sold

No sells

Total player market volume1,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

TheGoldenGod

Army · 268

Units

Chariot Archer87
Axeman56
Slinger34
Camel Rider26
Spearman24
Siege Tower15
Sphinx13
War Elephant10
Scorpion Man3
Buildings 18 types
Farm56
House20
Granary10
Obelisk9
Barracks8
Migdol Stronghold8
Mining Camp6
Lumber Camp4
Sentry Tower4
Town Center4
Market2
Siege Works2
Armory1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 2 invoked
Ancestors1
Prosperity1

LordGamaX2919

Army · 86

Units

Axeman27
Spearman24
Anubite15
Slinger8
Siege Tower4
Mercenary Cavalry3
Camel Rider2
Mercenary2
Scorpion Man1
Buildings 17 types
Farm30
House13
Granary5
Barracks4
Lumber Camp4
Mining Camp4
Obelisk4
Sentry Tower4
Temple3
Wall3
Siege Works2
Armory1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Town Center1
God powers 6 invoked
Vision4
Ancestors1
Plague Of Serpents1