Replay-derived match flow, timings, and composition.

Advanced match analysis

RaRaRasputin vs [KeeN]Pegasus

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
13621
Duration
19:27
Patch
19.17020
Played
· 6 hours ago
Nile Shallows map preview
MapNile Shallows
Defeated
RaRaRasputin Ra · Elo 1989 -5
19:27 Match length
Winner
[KeeN]Pegasus Tsukuyomi · Elo 2304 +5
14.0% win probability Pre-match · [KeeN]Pegasus favored win probability 86.0%
Key momentsIn match order
Fastest Classical
3:52* RaRaRasputin Bast · estimated
First pressure
4:10 RaRaRasputin Barracks
First extra TC
8:00 RaRaRasputin Town Center
Armory timing
12:02 [KeeN]Pegasus Armory
Fastest Heroic
14:28* [KeeN]Pegasus Hachiman · estimated
Fortress timing
18:54 [KeeN]Pegasus Castle

RaRaRasputin

Ra · Blue
Loss 1989 -5
EAPM
106.0
Favorite unit
Slinger
80 fielded
Largest army
218
First expansion
8:00
Age path
BastClassical · Research start 2:52
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Large army production218 military units
No post-game awards

[KeeN]Pegasus

Tsukuyomi · Red
Win 2304 +5
EAPM
77.3
Favorite unit
Yumi Archer
48 fielded
Largest army
137
First expansion
17:55
Age path
Ame No UzumeClassical · Research start 3:22
HachimanHeroic · Est. start 13:32
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production137 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

RaRaRasputin

Army · 218

Units

Slinger80
Spearman73
Axeman57
Sphinx8
Buildings 12 types
House23
Granary9
Barracks5
Mining Camp5
Obelisk3
Lumber Camp2
Town Center2
Armory1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 2 invoked
Eclipse2

[KeeN]Pegasus

Army · 137

Units

Yumi Archer48
Naginata Rider42
Samurai19
Kamaitachi14
Bushi12
Daimyo1
Onna Musha1
Buildings 13 types
House18
Watermill12
Shrine Japanese5
Farm4
Wall4
Guardhouse3
Mining Camp Japanese3
Stable Japanese3
Dojo2
Armory1
Castle1
Temple1
Town Center1
God powers 4 invoked
Goshinboku2
New Moon1
Shogun1