Replay-derived match flow, timings, and composition.

Advanced match analysis

Fake vs Adurmm

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
22442
Duration
23:07
Patch
19.17020
Played
· 6 hours ago
Ghost Lake map preview
MapGhost Lake
Defeated
Fake Poseidon · Elo 1277 -15
23:07 Match length
Winner
Adurmm Zeus · Elo 1326 +15
43.0% win probability Pre-match · Adurmm favored win probability 57.0%
Key momentsIn match order
Fastest Classical
3:49* Fake Ares · estimated
First pressure
4:22 Adurmm Military Academy
Armory timing
8:45 Adurmm Armory
First extra TC
12:48 Adurmm Town Center
Market timing
14:11 Fake Market
Fastest Heroic
15:52* Adurmm Dionysus · estimated
Fortress timing
16:53 Adurmm Fortress

Fake

Poseidon · Blue
Loss 1277 -15
EAPM
59.4
Favorite unit
Toxotes
41 fielded
Largest army
79
First expansion
22:32
Age path
AresClassical · Est. start 2:49
AphroditeHeroic · Est. start 15:41
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling31 wall build events
Market economy900 total resource volume
No post-game awards

Adurmm

Zeus · Grey
Win 1326 +15
EAPM
52.1
Favorite unit
Hoplite
146 fielded
Largest army
167
First expansion
12:48
Age path
AthenaClassical · Research start 2:53
DionysusHeroic · Research start 14:37
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling10 wall build events
Large army production167 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 900 total volume

Fake

Bought

Food400

Sold

Food300
Wood200
Total player market volume900

Adurmm

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Fake

Army · 79

Units

Toxotes41
Hippeus21
Cyclops13
Theseus2
Atalanta1
Hippolyta1
Buildings 10 types
Wall31
House22
Farm8
Storehouse4
Archery Range3
Temple3
Granary2
Stable2
Market1
Town Center1
God powers 3 invoked
Curse1
Lure1
Pestilence1

Adurmm

Army · 167

Units

Hoplite146
Petrobolos8
Jason6
Heracles5
Odysseus2
Buildings 10 types
Farm36
House18
Military Academy12
Granary11
Storehouse10
Wall10
Town Center3
Fortress2
Armory1
Temple1
God powers 2 invoked
Bronze1
Restoration1