Advanced match analysis
Fake vs Adurmm
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 22442
- Duration
- 23:07
- Patch
- 19.17020
- Played
- · 6 hours ago
Defeated
Fake
Poseidon · Elo 1277 -15
23:07
Match length
Winner
Adurmm
Zeus · Elo 1326 +15
43.0% win probability
Pre-match · Adurmm favored
win probability 57.0%
Key momentsIn match order
Fake
Poseidon · Blue- EAPM
- 59.4
- Favorite unit
- Toxotes 41 fielded
- Largest army
- 79
- First expansion
- 22:32
Age path
AresClassical · Est. start 2:49
AphroditeHeroic · Est. start 15:41
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling31 wall build events
Market economy900 total resource volume
No post-game awards
Adurmm
Zeus · Grey- EAPM
- 52.1
- Favorite unit
- Hoplite 146 fielded
- Largest army
- 167
- First expansion
- 12:48
Age path
AthenaClassical · Research start 2:53
DionysusHeroic · Research start 14:37
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling10 wall build events
Large army production167 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 900 total volume›
Fake
Bought
Sold
Total player market volume900
Adurmm
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.