Replay-derived match flow, timings, and composition.

Advanced match analysis

ExAstrisScientia vs blackred1917

Queue
Ranked 1v1 Supremacy
Map
Midgard
Map Seed
22959
Duration
19:49
Patch
19.17020
Played
· 6 hours ago
Midgard map preview
MapMidgard
Winner
ExAstrisScientia Amaterasu · Elo 1224 +12
19:49 Match length
Defeated
blackred1917 Tezcatlipoca · Elo 1118 -12
64.8% win probability Pre-match · ExAstrisScientia favored win probability 35.2%
Key momentsIn match order
First pressure
3:11 blackred1917 Warrior Priest trained
Fastest Classical
4:43* blackred1917 Malinalxochitl · estimated
Armory timing
7:28 blackred1917 Armory
Fastest Heroic
10:13* blackred1917 Itzpapalotl · estimated
Market timing
16:18 blackred1917 Market
Fortress timing
17:42 ExAstrisScientia Castle
First extra TC
19:30 ExAstrisScientia Town Center

ExAstrisScientia

Amaterasu · Blue
Win 1224 +12
EAPM
51.7
Favorite unit
Samurai
37 fielded
Largest army
55
First expansion
19:30
Age path
Ame No UzumeClassical · Research start 5:16
RaijinHeroic · Est. start 9:34
MythicNot reached
Opening read
Water BoomExisting water-opening timing signal.
Water commitment3 dock build events
No post-game awards

blackred1917

Tezcatlipoca · Red
Loss 1118 -12
EAPM
75.1
Favorite unit
Jaguar Rider
28 fielded
Largest army
80
First expansion
—
Age path
MalinalxochitlClassical · Est. start 3:43
ItzpapalotlHeroic · Est. start 8:58
MictlantecutliMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment4 dock build events
Market economy5,700 total resource volume
Large army production80 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,700 total volume

ExAstrisScientia

Bought

No buys

Sold

No sells

Total player market volume0

blackred1917

Bought

Food900
Wood100

Sold

Wood4,700
Total player market volume5,700

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ExAstrisScientia

Army · 55

Units

Samurai37
Shinobi13
Onna Musha5
Buildings 11 types
House26
Farm13
Watermill6
Shrine Japanese4
Dock3
Dojo3
Mining Camp Japanese3
Castle2
Armory1
Temple1
Town Center1
God powers 3 invoked
Goshinboku1
Solar Shield1
Thunder Burst1

blackred1917

Army · 80

Units

Jaguar Rider28
Warrior Priest19
Eagle Warrior18
Ocelotl Warrior8
Shorn One6
Maquizcoatl1
Buildings 10 types
House22
Calpulli12
Smoke Trap6
Dock4
Spike Trap4
Great Temple3
Nobles Hut2
Armory1
Market1
Temple1
God powers 4 invoked
Obsidian Mirror2
Infestation1
Purge1