Replay-derived match flow, timings, and composition.

Advanced match analysis

salihtnrkl8 vs Nibbles

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
3853
Duration
11:29
Patch
19.17020
Played
· 6 hours ago
Giza map preview
MapGiza
Defeated
salihtnrkl8 Zeus · Elo 940 -16
11:29 Match length
Winner
Nibbles Huitzilopochtli · Elo 981 +16
44.1% win probability Pre-match · Nibbles favored win probability 55.9%
Key momentsIn match order
First pressure
3:26 Nibbles Warrior Priest trained
Fastest Classical
3:44* Nibbles Malinalxochitl · estimated
Armory timing
9:06 Nibbles Armory

salihtnrkl8

Zeus · Blue
Loss 940 -16
EAPM
49.9
Favorite unit
Hoplite
40 fielded
Largest army
50
First expansion
—
Age path
AthenaClassical · Research start 2:51
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Nibbles

Huitzilopochtli · Red
Win 981 +16
EAPM
37.2
Favorite unit
Warrior Priest
18 fielded
Largest army
41
First expansion
—
Age path
MalinalxochitlClassical · Est. start 2:44
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

salihtnrkl8

Army · 50

Units

Hoplite40
Hippeus6
Jason3
Heracles1
Buildings 6 types
House5
Granary4
Military Academy2
Stable2
Storehouse2
Temple1
God powers 2 invoked
Bolt1
Restoration1

Nibbles

Army · 41

Units

Warrior Priest18
Tequihua Archer12
Coyote Warrior4
Ocelotl Warrior3
Maquizcoatl2
Tlamanih Spearman2
Buildings 7 types
House12
Calpulli5
Nobles Hut3
War Hut3
Armory1
Sentry Tower1
Temple1
God powers 2 invoked
Blood Pact1
Infestation1