Replay-derived match flow, timings, and composition.

Advanced match analysis

MantoMaurogenous + marccendra48 vs CannedGem3815 + Pupolinsky

Queue
Ranked 2v2 Supremacy
Map
Marsh
Map Seed
23203
Duration
30:10
Patch
19.17020
Played
· 5 hours ago
Marsh map preview
MapMarsh
Defeat Team Elo 948
MantoMaurogenous Isis · Elo 932 -18
marccendra48 Poseidon · Elo 963 -19
30:10 Match length
Victory Team Elo 934
CannedGem3815 Poseidon · Elo 939 +18
Pupolinsky Oranos · Elo 929 +19
52.0% win probability Pre-match · MantoMaurogenous + marccendra48 favored · Upset win probability 48.0%
Key momentsIn match order
Fastest Classical
3:28* marccendra48 Hermes · estimated
First pressure
4:46 Pupolinsky Military Barracks
Armory timing
5:54 CannedGem3815 Armory
First extra TC
6:00 MantoMaurogenous Town Center
Market timing
11:11 CannedGem3815 Market
Fastest Heroic
12:23* Pupolinsky Hyperion · estimated
Fortress timing
15:42 CannedGem3815 Fortress
Fastest Mythic
22:03* marccendra48 Hephaestus · estimated

MantoMaurogenous

Isis · Purple · Team 1
Loss 932 -18
EAPM
40.8
Favorite unit
Spearman
94 fielded
Largest army
165
First expansion
6:00
Age path
AnubisClassical · Est. start 3:53
SobekHeroic · Est. start 15:42
OsirisMythic · Est. start 24:43
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling20 wall build events
Large army production165 military units
No post-game awards

CannedGem3815

Poseidon · Red · Team 2
Win 939 +18
EAPM
19.1
Favorite unit
Hippeus
47 fielded
Largest army
114
First expansion
8:18
Age path
HermesClassical · Research start 2:50
DionysusHeroic · Research start 13:26
HephaestusMythic · Research start 24:08
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling13 wall build events
Market economy1,900 total resource volume
Large army production114 military units
No post-game awards

marccendra48

Poseidon · Yellow · Team 1
Loss 963 -19
EAPM
31.3
Favorite unit
Hippeus
92 fielded
Largest army
136
First expansion
10:19
Age path
HermesClassical · Est. start 2:28
DionysusHeroic · Est. start 12:10
HephaestusMythic · Research start 20:03
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Water commitment1 dock build events
Market economy400 total resource volume
Large army production136 military units
No post-game awards

Pupolinsky

Oranos · Green · Team 2
Win 929 +19
EAPM
34.7
Favorite unit
Katapeltes
46 fielded
Largest army
131
First expansion
11:50
Age path
OceanusClassical · Est. start 3:10
HyperionHeroic · Research start 11:08
HeliosMythic · Research start 20:06
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling6 wall build events
Large army production131 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,300 total volume

MantoMaurogenous

Bought

No buys

Sold

No sells

Total player market volume0

CannedGem3815

Bought

Food700

Sold

Food1,200
Total player market volume1,900

marccendra48

Bought

Food400

Sold

No sells

Total player market volume400

Pupolinsky

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

MantoMaurogenous

Army · 165

Units

Spearman94
Camel Rider26
Anubite22
Axeman14
Petsuchos5
Siege Tower4
Buildings 18 types
Farm32
Wall20
House18
Obelisk12
Granary9
Migdol Stronghold6
Lumber Camp5
Market5
Barracks4
Mining Camp3
Temple3
Town Center3
Sentry Tower2
Armory1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
God powers 5 invoked
Locust Swarm2
Plague Of Serpents2
Prosperity1

CannedGem3815

Army · 114

Units

Hippeus47
Centaur32
Petrobolos15
Colossus7
Helepolis4
Atalanta3
Theseus3
Hippolyta2
Polyphemus1
Buildings 11 types
Farm32
House17
Wall13
Storehouse10
Stable7
Granary3
Fortress2
Market2
Temple2
Town Center2
Armory1
God powers 4 invoked
Bronze1
Cease Fire1
Lure1
Plenty Vault1

marccendra48

Army · 136

Units

Hippeus92
Hetairos20
Centaur9
Colossus3
Petrobolos3
Theseus3
Atalanta2
Hippolyta2
Polyphemus1
Transport Ship Greek1
Buildings 13 types
Farm39
House16
Storehouse8
Granary6
Stable6
Fortress4
Market2
Sentry Tower2
Archery Range1
Armory1
Dock1
Temple1
Town Center1
God powers 7 invoked
Cease Fire3
Bronze2
Lure1
Plenty Vault1

Pupolinsky

Army · 131

Units

Katapeltes46
Murmillo46
Destroyer15
Satyr8
Fire Siphon5
Oracle4
Oracle Hero4
Caladria2
Turma1
Buildings 12 types
Farm19
Manor8
Military Barracks6
Palace6
Sky Passage6
Wall6
Counter Barracks3
Town Center2
Armory1
Economic Guild1
Mirror Tower1
Temple1
God powers 5 invoked
Vortex2
Carnivora1
Chaos1
Shockwave1