Replay-derived match flow, timings, and composition.

Advanced match analysis

martinivanovic20 vs salihtnrkl8

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
1149
Duration
17:52
Patch
19.17020
Played
· 5 hours ago
Oasis map preview
MapOasis
Defeated
martinivanovic20 Zeus · Elo 988 -19
17:52 Match length
Winner
salihtnrkl8 Zeus · Elo 956 +19
54.6% win probability Pre-match · martinivanovic20 favored · Upset win probability 45.4%
Key momentsIn match order
Fastest Classical
3:55* salihtnrkl8 Athena · estimated
First pressure
4:49 salihtnrkl8 Military Academy
Armory timing
10:35 salihtnrkl8 Armory
Fastest Heroic
16:40* salihtnrkl8 Dionysus · estimated

martinivanovic20

Zeus · Purple
Loss 988 -19
EAPM
39.3
Favorite unit
Hippeus
21 fielded
Largest army
59
First expansion
—
Age path
AthenaClassical · Est. start 3:47
DionysusHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

salihtnrkl8

Zeus · Red
Win 956 +19
EAPM
48.0
Favorite unit
Hoplite
56 fielded
Largest army
78
First expansion
—
Age path
AthenaClassical · Research start 2:55
DionysusHeroic · Research start 15:25
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

martinivanovic20

Army · 59

Units

Hippeus21
Toxotes19
Hoplite11
Jason3
Minotaur3
Heracles2
Buildings 10 types
House11
Farm10
Granary5
Storehouse4
Military Academy2
Archery Range1
Armory1
Sentry Tower1
Stable1
Temple1
God powers 2 invoked
Bolt1
Restoration1

salihtnrkl8

Army · 78

Units

Hoplite56
Hippeus18
Heracles2
Jason2
Buildings 8 types
House26
Farm16
Granary6
Military Academy4
Stable4
Storehouse4
Armory1
Temple1
God powers 3 invoked
Bolt1
Bronze1
Restoration1