Replay-derived match flow, timings, and composition.

Advanced match analysis

rafensergio vs tanahanzo

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
24721
Duration
8:33
Patch
19.17020
Played
· 5 hours ago
Nile Shallows map preview
MapNile Shallows
Defeated
rafensergio Hades · Elo 872 -12
8:33 Match length
Winner
tanahanzo Demeter · Elo 979 +12
35.1% win probability Pre-match · tanahanzo favored win probability 64.9%
Key momentsIn match order
Fastest Classical
3:25* rafensergio Athena · estimated
First pressure
4:44 tanahanzo Military Academy
Market timing
7:21 tanahanzo Market

rafensergio

Hades · Red
Loss 872 -12
EAPM
23.3
Favorite unit
Achilles
2 fielded
Largest army
5
First expansion
—
Age path
AthenaClassical · Est. start 2:25
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

tanahanzo

Demeter · Blue
Win 979 +12
EAPM
32.0
Favorite unit
Hoplite
5 fielded
Largest army
11
First expansion
—
Age path
AresClassical · Est. start 3:39
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

rafensergio

Army · 5

Units

Achilles2
Ajax2
Toxotes1
Buildings 6 types
House6
Storehouse3
Granary2
Archery Range1
Sentry Tower1
Temple1
God powers 1 invoked
Restoration1

tanahanzo

Army · 11

Units

Hoplite5
Toxotes4
Iolaus1
Orpheus1
Buildings 8 types
House4
Storehouse2
Archery Range1
Farm1
Granary1
Market1
Military Academy1
Temple1
God powers None invoked

No god powers recorded.