Replay-derived match flow, timings, and composition.

Advanced match analysis

Marmotto vs vpejovic93

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
31763
Duration
20:24
Patch
19.17020
Played
· 5 hours ago
Nile Shallows map preview
MapNile Shallows
Defeated
Marmotto Amaterasu · Elo 1057 -13
20:24 Match length
Winner
vpejovic93 Poseidon · Elo 1155 +13
36.3% win probability Pre-match · vpejovic93 favored win probability 63.7%
Key momentsIn match order
Fastest Classical
3:54* Marmotto Ame No Uzume · estimated
First pressure
3:55 vpejovic93 Stable
First extra TC
8:18 Marmotto Town Center
Market timing
10:00 Marmotto Market
Armory timing
11:17 vpejovic93 Armory
Fastest Heroic
14:02* vpejovic93 Dionysus · estimated
Fortress timing
15:56 vpejovic93 Fortress

Marmotto

Amaterasu · Blue
Loss 1057 -13
EAPM
32.6
Favorite unit
Samurai
21 fielded
Largest army
49
First expansion
8:18
Age path
Ame No UzumeClassical · Est. start 2:54
RaijinHeroic · Est. start 13:32
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling54 wall build events
Market economy400 total resource volume
No post-game awards

vpejovic93

Poseidon · Red
Win 1155 +13
EAPM
40.3
Favorite unit
Toxotes
32 fielded
Largest army
86
First expansion
17:50
Age path
HermesClassical · Est. start 3:08
DionysusHeroic · Est. start 12:47
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling14 wall build events
Large army production86 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 400 total volume

Marmotto

Bought

Food400

Sold

No sells

Total player market volume400

vpejovic93

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Marmotto

Army · 49

Units

Samurai21
Yari Spearman19
Yumi Archer4
Bushi2
Kamaitachi2
Onna Musha1
Buildings 13 types
Wall54
Farm21
House21
Watermill7
Sentry Tower6
Mining Camp Japanese2
Shrine Japanese2
Town Center2
Armory1
Dojo1
Guardhouse1
Market1
Temple1
God powers 3 invoked
Solar Shield2
Goshinboku1

vpejovic93

Army · 86

Units

Toxotes32
Hippeus31
Peltast14
Atalanta3
Petrobolos2
Theseus2
Hippolyta1
Hydra1
Buildings 11 types
House22
Wall14
Storehouse9
Farm6
Archery Range5
Granary3
Stable2
Armory1
Fortress1
Temple1
Town Center1
God powers 2 invoked
Bronze1
Lure1