Advanced match analysis
Sagii + EerierMussgo + coca ta de volta vs Hirask + Kal on the Bahamas + Lucere
- Queue
- Ranked 3v3 Supremacy
- Map
- Anatolia
- Map Seed
- 24472
- Duration
- 6:15
- Patch
- 19.17020
- Played
- · 5 hours ago
Defeat
Team Elo 1040
Sagii
Poseidon · Elo 1251 -1
EerierMussgo
Amaterasu · Elo 971 -1
coca ta de volta
Demeter · Elo 897 -1
6:15
Match length
Victory
Team Elo 1800
Hirask
Loki · Elo 1745 +1
Kal on the Bahamas
Gaia · Elo 1781 +1
Lucere
Odin · Elo 1874 +1
1.2% win probability
Pre-match · Hirask + Kal on the Bahamas + Lucere favored
win probability 98.8%
Key momentsIn match order
Sagii
Poseidon · Blue · Team 1- EAPM
- 23.7
- Favorite unit
- Juggernaut 3 fielded
- Total score
- 6,384
- Military score
- 1,745
- Economic score
- 4,504
- Kills score
- 135
- Units killed
- 4
- Units lost
- 15
- Buildings razed
- 0
- Largest army
- 5
- First expansion
- —
Age path
HermesClassical · Est. start 3:51
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment2 dock build events
Most Deaths
Hirask
Loki · Red · Team 2- EAPM
- 60.3
- Favorite unit
- Hersir 5 fielded
- Total score
- 6,997
- Military score
- 2,365
- Economic score
- 4,410
- Kills score
- 222
- Units killed
- 5
- Units lost
- 4
- Buildings razed
- 0
- Largest army
- 10
- First expansion
- —
Age path
HeimdallClassical · Research start 3:47
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment3 dock build events
No post-game awards
EerierMussgo
Amaterasu · Yellow · Team 1- EAPM
- 23.0
- Favorite unit
- —
- Total score
- 7,067
- Military score
- 1,710
- Economic score
- 5,357
- Kills score
- 0
- Units killed
- 0
- Units lost
- 0
- Buildings razed
- 0
- Largest army
- 0
- First expansion
- —
Age path
Ame No UzumeClassical · Est. start 5:05
HeroicNot reached
MythicNot reached
Opening read
Late ClassicalClassical completed after 5:00 on a standard land opening.
Water commitment1 dock build events
No post-game awards
Kal on the Bahamas
Gaia · Mint · Team 2- EAPM
- 25.1
- Favorite unit
- —
- Total score
- 8,564
- Military score
- 1,830
- Economic score
- 6,734
- Kills score
- 0
- Units killed
- 0
- Units lost
- 0
- Buildings razed
- 0
- Largest army
- 0
- First expansion
- —
Age path
LetoClassical · Est. start 4:10
TheiaHeroic · Timing unavailable
MythicNot reached
Opening read
Late ClassicalClassical completed after 5:00 on a standard land opening.
Water commitment3 dock build events
Highest Score
Most Resources
coca ta de volta
Demeter · Cyan · Team 1- EAPM
- 12.8
- Favorite unit
- Orpheus 1 fielded
- Total score
- 5,796
- Military score
- 1,525
- Economic score
- 4,271
- Kills score
- 0
- Units killed
- 0
- Units lost
- 0
- Buildings razed
- 0
- Largest army
- 1
- First expansion
- —
Age path
PanClassical · Timing unavailable
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards
Lucere
Odin · Pink · Team 2- EAPM
- 34.5
- Favorite unit
- Berserk 13 fielded
- Total score
- 7,264
- Military score
- 3,147
- Economic score
- 3,834
- Kills score
- 307
- Units killed
- 10
- Units lost
- 0
- Buildings razed
- 3
- Largest army
- 20
- First expansion
- —
Age path
HeimdallClassical · Est. start 3:59
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment1 dock build events
Largest Army
Most Kills
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Sagii
Army · 5Units
Buildings ›5 types
God powers ›None invoked
No god powers recorded.
Hirask
Army · 10Units
Buildings ›4 types
God powers ›1 invoked
EerierMussgo
Army · 0Units
No military units recorded.
Buildings ›6 types
God powers ›None invoked
No god powers recorded.
Kal on the Bahamas
Army · 0Units
No military units recorded.
Buildings ›6 types
God powers ›2 invoked
coca ta de volta
Army · 1Units
Buildings ›4 types
God powers ›None invoked
No god powers recorded.