Replay-derived match flow, timings, and composition.

Advanced match analysis

Sagii + EerierMussgo + coca ta de volta vs Hirask + Kal on the Bahamas + Lucere

Queue
Ranked 3v3 Supremacy
Map
Anatolia
Map Seed
24472
Duration
6:15
Patch
19.17020
Played
· 5 hours ago
Anatolia map preview
MapAnatolia
Defeat Team Elo 1040
Sagii Poseidon · Elo 1251 -1
EerierMussgo Amaterasu · Elo 971 -1
coca ta de volta Demeter · Elo 897 -1
6:15 Match length
Victory Team Elo 1800
Hirask Loki · Elo 1745 +1
Kal on the Bahamas Gaia · Elo 1781 +1
Lucere Odin · Elo 1874 +1
1.2% win probability Pre-match · Hirask + Kal on the Bahamas + Lucere favored win probability 98.8%
Key momentsIn match order
First pressure
3:00 coca ta de volta Orpheus produced
Fastest Classical
4:47* Hirask Heimdall · estimated
Market timing
5:16 Kal on the Bahamas Market

Sagii

Poseidon · Blue · Team 1
Loss 1251 -1
EAPM
23.7
Favorite unit
Juggernaut
3 fielded
Total score
6,384
Military score
1,745
Economic score
4,504
Kills score
135
Units killed
4
Units lost
15
Buildings razed
0
Largest army
5
First expansion
—
Age path
HermesClassical · Est. start 3:51
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment2 dock build events
Most Deaths

Hirask

Loki · Red · Team 2
Win 1745 +1
EAPM
60.3
Favorite unit
Hersir
5 fielded
Total score
6,997
Military score
2,365
Economic score
4,410
Kills score
222
Units killed
5
Units lost
4
Buildings razed
0
Largest army
10
First expansion
—
Age path
HeimdallClassical · Research start 3:47
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment3 dock build events
No post-game awards

EerierMussgo

Amaterasu · Yellow · Team 1
Loss 971 -1
EAPM
23.0
Favorite unit
—
Total score
7,067
Military score
1,710
Economic score
5,357
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
Ame No UzumeClassical · Est. start 5:05
HeroicNot reached
MythicNot reached
Opening read
Late ClassicalClassical completed after 5:00 on a standard land opening.
Water commitment1 dock build events
No post-game awards

Kal on the Bahamas

Gaia · Mint · Team 2
Win 1781 +1
EAPM
25.1
Favorite unit
—
Total score
8,564
Military score
1,830
Economic score
6,734
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
LetoClassical · Est. start 4:10
TheiaHeroic · Timing unavailable
MythicNot reached
Opening read
Late ClassicalClassical completed after 5:00 on a standard land opening.
Water commitment3 dock build events
Highest Score Most Resources

coca ta de volta

Demeter · Cyan · Team 1
Loss 897 -1
EAPM
12.8
Favorite unit
Orpheus
1 fielded
Total score
5,796
Military score
1,525
Economic score
4,271
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
1
First expansion
—
Age path
PanClassical · Timing unavailable
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Lucere

Odin · Pink · Team 2
Win 1874 +1
EAPM
34.5
Favorite unit
Berserk
13 fielded
Total score
7,264
Military score
3,147
Economic score
3,834
Kills score
307
Units killed
10
Units lost
0
Buildings razed
3
Largest army
20
First expansion
—
Age path
HeimdallClassical · Est. start 3:59
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Water commitment1 dock build events
Largest Army Most Kills

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Sagii

Army · 5

Units

Juggernaut3
Atalanta1
Pentekonter1
Buildings 5 types
House3
Dock2
Storehouse2
Stable1
Temple1
God powers None invoked

No god powers recorded.

Hirask

Army · 10

Units

Hersir5
Dreki3
Dragon Ship1
Longboat1
Buildings 4 types
House5
Dock3
Longhouse1
Temple1
God powers 1 invoked
Spy1

EerierMussgo

Army · 0

Units

No military units recorded.

Buildings 6 types
House3
Watermill3
Dock1
Mining Camp Japanese1
Shrine Japanese1
Temple1
God powers None invoked

No god powers recorded.

Kal on the Bahamas

Army · 0

Units

No military units recorded.

Buildings 6 types
Dock3
Manor3
Economic Guild2
Market1
Military Barracks1
Temple1
God powers 2 invoked
Gaia Forest2

coca ta de volta

Army · 1

Units

Orpheus1
Buildings 4 types
House2
Granary1
Storehouse1
Temple1
God powers None invoked

No god powers recorded.

Lucere

Army · 20

Units

Berserk13
Hersir6
Throwing Axeman1
Buildings 5 types
House5
Longhouse3
Dock1
Ox Cart Building1
Temple1
God powers 1 invoked
Undermine1