Replay-derived match flow, timings, and composition.

Advanced match analysis

alexpap97 vs chto

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
25683
Duration
27:35
Patch
19.17020
Played
· 5 hours ago
Elysium map preview
MapElysium
Winner
alexpap97 Susanoo · Elo 920 +12
27:35 Match length
Defeated
chto Kronos · Elo 810 -12
65.3% win probability Pre-match · alexpap97 favored win probability 34.7%
Key momentsIn match order
Fastest Classical
3:22* chto Prometheus · estimated
Armory timing
5:36 chto Armory
First pressure
5:40 chto Counter Barracks
First extra TC
10:23 chto Town Center
Fastest Heroic
14:02* alexpap97 Fujin · estimated
Fortress timing
14:26 alexpap97 Castle

alexpap97

Susanoo · Blue
Win 920 +12
EAPM
27.6
Favorite unit
Samurai
63 fielded
Largest army
201
First expansion
25:11
Age path
MinakatatomiClassical · Est. start 3:34
FujinHeroic · Est. start 12:47
TakemikazuchiMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production201 military units
No post-game awards

chto

Kronos · Red
Loss 810 -12
EAPM
21.8
Favorite unit
Destroyer
19 fielded
Largest army
47
First expansion
10:23
Age path
PrometheusClassical · Research start 2:22
HyperionHeroic · Research start 14:50
AtlasMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling30 wall build events
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

alexpap97

Army · 201

Units

Samurai63
Yumi Archer41
Naginata Rider35
Shinobi25
Bushi15
Yumi Horse Archer10
Oni4
Onna Musha4
Oyumi2
Yari Spearman2
Buildings 13 types
House19
Watermill17
Mining Camp Japanese8
Dojo6
Shrine Japanese6
Farm4
Guardhouse4
Stable Japanese4
Castle3
Temple2
Armory1
Sentry Tower1
Town Center1
God powers 5 invoked
Kusanagi2
Smiting Gust2
Shrine Of The Hunt1

chto

Army · 47

Units

Destroyer19
Murmillo8
Arcus7
Katapeltes5
Oracle3
Promethean3
Cheiroballista1
Turma1
Buildings 11 types
Wall30
Farm16
Manor7
Sentry Tower5
Town Center3
Economic Guild2
Palace2
Armory1
Counter Barracks1
Military Barracks1
Temple1
God powers 11 invoked
Valor7
Chaos2
Deconstruction2