Advanced match analysis
alexpap97 vs chto
- Queue
- Ranked 1v1 Supremacy
- Map
- Elysium
- Map Seed
- 25683
- Duration
- 27:35
- Patch
- 19.17020
- Played
- · 5 hours ago
Winner
alexpap97
Susanoo · Elo 920 +12
27:35
Match length
Defeated
chto
Kronos · Elo 810 -12
65.3% win probability
Pre-match · alexpap97 favored
win probability 34.7%
Key momentsIn match order
alexpap97
Susanoo · Blue- EAPM
- 27.6
- Favorite unit
- Samurai 63 fielded
- Largest army
- 201
- First expansion
- 25:11
Age path
MinakatatomiClassical · Est. start 3:34
FujinHeroic · Est. start 12:47
TakemikazuchiMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production201 military units
No post-game awards
chto
Kronos · Red- EAPM
- 21.8
- Favorite unit
- Destroyer 19 fielded
- Largest army
- 47
- First expansion
- 10:23
Age path
PrometheusClassical · Research start 2:22
HyperionHeroic · Research start 14:50
AtlasMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling30 wall build events
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.