Replay-derived match flow, timings, and composition.

Advanced match analysis

[DoD]Stoochio vs Caspel

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
27574
Duration
15:29
Patch
19.17020
Played
· 5 hours ago
Ghost Lake map preview
MapGhost Lake
Defeated
[DoD]Stoochio Zeus · Elo 1455 -19
15:29 Match length
Winner
Caspel Quetzalcoatl · Elo 1434 +19
53.0% win probability Pre-match · [DoD]Stoochio favored · Upset win probability 47.0%
Key momentsIn match order
First pressure
3:49 Caspel Warrior Priest trained
Fastest Classical
3:52* [DoD]Stoochio Athena · estimated
Armory timing
9:14 Caspel Armory
Fastest Heroic
11:59* Caspel Coyolxauhqui · estimated
Market timing
14:35 Caspel Market

[DoD]Stoochio

Zeus · Blue
Loss 1455 -19
EAPM
36.0
Favorite unit
Toxotes
51 fielded
Largest army
84
First expansion
—
Age path
AthenaClassical · Research start 2:52
ApolloHeroic · Est. start 13:03
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production84 military units
No post-game awards

Caspel

Quetzalcoatl · Red
Win 1434 +19
EAPM
69.5
Favorite unit
Warrior Priest
21 fielded
Largest army
74
First expansion
—
Age path
PatecatlClassical · Est. start 4:03
CoyolxauhquiHeroic · Est. start 10:44
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[DoD]Stoochio

Army · 84

Units

Toxotes51
Hoplite22
Peltast5
Hypaspist3
Jason2
Heracles1
Buildings 9 types
House13
Storehouse5
Wall5
Granary4
Military Academy4
Archery Range3
Armory1
Farm1
Temple1
God powers 1 invoked
Restoration1

Caspel

Army · 74

Units

Warrior Priest21
Tlamanih Spearman19
Shorn One17
Tequihua Archer13
Otontin2
Tzitzimitl2
Buildings 8 types
House13
Calpulli5
War Hut2
Armory1
Great Temple1
Market1
Spike Trap1
Temple1
God powers 3 invoked
Agave Bloom1
Starfall1
Tailwind1