Advanced match analysis
[DoD]Stoochio vs Caspel
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 27574
- Duration
- 15:29
- Patch
- 19.17020
- Played
- · 5 hours ago
Defeated
[DoD]Stoochio
Zeus · Elo 1455 -19
15:29
Match length
Winner
Caspel
Quetzalcoatl · Elo 1434 +19
53.0% win probability
Pre-match · [DoD]Stoochio favored · Upset
win probability 47.0%
Key momentsIn match order
[DoD]Stoochio
Zeus · Blue- EAPM
- 36.0
- Favorite unit
- Toxotes 51 fielded
- Largest army
- 84
- First expansion
- —
Age path
AthenaClassical · Research start 2:52
ApolloHeroic · Est. start 13:03
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production84 military units
No post-game awards
Caspel
Quetzalcoatl · Red- EAPM
- 69.5
- Favorite unit
- Warrior Priest 21 fielded
- Largest army
- 74
- First expansion
- —
Age path
PatecatlClassical · Est. start 4:03
CoyolxauhquiHeroic · Est. start 10:44
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.