Replay-derived match flow, timings, and composition.

Advanced match analysis

Zerrer vs ๐‚ƒ๐‚ƒ

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
21109
Duration
20:55
Patch
19.17020
Played
ยท 5 hours ago
Alfheim map preview
MapAlfheim
Winner
Zerrer Hades ยท Elo 1566 +15
20:55 Match length
Defeated
๐‚ƒ๐‚ƒ Loki ยท Elo 1513 -15
57.6% win probability Pre-match ยท Zerrer favored win probability 42.4%
Key momentsIn match order
First pressure
1:45 ๐‚ƒ๐‚ƒ Hersir trained
Fastest Classical
3:43* Zerrer Athena ยท estimated
First extra TC
4:31 Zerrer Town Center
Armory timing
8:42 ๐‚ƒ๐‚ƒ Armory
Fastest Heroic
10:49* ๐‚ƒ๐‚ƒ Bragi ยท estimated
Fortress timing
13:25 Zerrer Fortress
Market timing
13:47 ๐‚ƒ๐‚ƒ Market
Fastest Mythic
17:26* Zerrer Hephaestus ยท estimated

Zerrer

Hades ยท Blue
Win 1566 +15
EAPM
48.5
Favorite unit
Hoplite
60 fielded
Largest army
130
First expansion
4:31
Age path
AthenaClassical ยท Est. start 2:43
ApolloHeroic ยท Est. start 10:37
HephaestusMythic ยท Est. start 15:26
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling37 wall build events
Large army production130 military units
No post-game awards

๐‚ƒ๐‚ƒ

Loki ยท Red
Loss 1513 -15
EAPM
58.2
Favorite unit
Jarl
50 fielded
Largest army
153
First expansion
6:34
Age path
ForsetiClassical ยท Est. start 3:11
BragiHeroic ยท Research start 9:34
HelMythic ยท Est. start 18:41
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy1,600 total resource volume
Large army production153 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch ยท 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,600 total volume

Zerrer

Bought

No buys

Sold

No sells

Total player market volume0

๐‚ƒ๐‚ƒ

Bought

Food1,600

Sold

No sells

Total player market volume1,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Zerrer

Army ยท 130

Units

Hoplite60
Toxotes59
Achilles6
Petrobolos2
Ajax1
Chiron1
Perseus1
Buildings 11 types
Wall37
Farm30
House17
Archery Range6
Military Academy6
Storehouse6
Granary5
Armory2
Fortress2
Town Center2
Temple1
God powers 5 invoked
Underworld Passage2
Plenty Vault1
Restoration1
Sentinel1

๐‚ƒ๐‚ƒ

Army ยท 153

Units

Jarl50
Throwing Axeman27
Hersir25
Godi20
Berserk15
Portable Ram10
Battle Boar2
Raiding Cavalry2
Huskarl1
Troll1
Buildings 11 types
House22
Farm10
Ox Cart Building6
Great Hall5
Longhouse3
Hill Fort2
Market2
Wall2
Armory1
Temple1
Town Center1
God powers 5 invoked
Healing Spring2
Flaming Weapons1
Nidhogg1
Spy1