Replay-derived match flow, timings, and composition.

Advanced match analysis

Ocebe_VIP vs Diversidad9703

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
4005
Duration
18:48
Patch
19.17020
Played
· 5 hours ago
Nile Shallows map preview
MapNile Shallows
Winner
Ocebe_VIP Quetzalcoatl · Elo 1160 +13
18:48 Match length
Defeated
Diversidad9703 Hades · Elo 1079 -13
61.5% win probability Pre-match · Ocebe_VIP favored win probability 38.5%
Key momentsIn match order
First pressure
3:44 Ocebe_VIP Warrior Priest trained
Fastest Classical
3:55* Diversidad9703 Ares · estimated
First extra TC
8:53 Ocebe_VIP Town Center
Armory timing
10:18 Ocebe_VIP Armory
Market timing
13:06 Diversidad9703 Market
Fastest Heroic
13:20* Diversidad9703 Apollo · estimated

Ocebe_VIP

Quetzalcoatl · Blue
Win 1160 +13
EAPM
27.9
Favorite unit
Warrior Priest
17 fielded
Largest army
56
First expansion
8:53
Age path
PatecatlClassical · Research start 4:21
CoatlicueHeroic · Research start 12:57
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
No post-game awards

Diversidad9703

Hades · Red
Loss 1079 -13
EAPM
16.4
Favorite unit
Toxotes
30 fielded
Largest army
64
First expansion
14:46
Age path
AresClassical · Est. start 2:55
ApolloHeroic · Est. start 12:05
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ocebe_VIP

Army · 56

Units

Warrior Priest17
Coyote Warrior16
Ocelotl Warrior10
Tequihua Archer5
Eagle Warrior4
Otontin4
Buildings 9 types
House16
Calpulli15
Nobles Hut2
Temple2
War Hut2
Armory1
Farm1
Great Temple1
Town Center1
God powers 1 invoked
Earth Monster1

Diversidad9703

Army · 64

Units

Toxotes30
Hypaspist15
Hoplite13
Achilles2
Ajax2
Chiron1
Manticore1
Buildings 10 types
House9
Granary6
Storehouse4
Archery Range2
Military Academy2
Wall2
Armory1
Market1
Temple1
Town Center1
God powers 1 invoked
Sentinel1