Replay-derived match flow, timings, and composition.

Advanced match analysis

KubAchilles + StupidPieceOfSheep vs mea + Weasel

Queue
Ranked 2v2 Supremacy
Map
Nile Shallows
Map Seed
22528
Duration
20:40
Patch
19.17020
Played
· 5 hours ago
Nile Shallows map preview
MapNile Shallows
Defeat Team Elo 1160
KubAchilles Thor · Elo 1159 -14
StupidPieceOfSheep Freyr · Elo 1162 -15
20:40 Match length
Victory Team Elo 1221
mea Gaia · Elo 1259 +13
Weasel Zeus · Elo 1183 +16
41.3% win probability Pre-match · mea + Weasel favored win probability 58.7%
Key momentsIn match order
Fastest Classical
2:50* StupidPieceOfSheep Ullr · estimated
First pressure
2:51 KubAchilles Hersir trained
Armory timing
4:08 KubAchilles Dwarven Armory
First extra TC
4:40 Weasel Town Center
Market timing
8:49 mea Market
Fastest Heroic
10:25* StupidPieceOfSheep Aegir · estimated
Fortress timing
13:16 KubAchilles Hill Fort
Fastest Mythic
16:52* KubAchilles Tyr · estimated

KubAchilles

Thor · Blue · Team 1
Loss 1159 -14
EAPM
43.3
Favorite unit
Huskarl
110 fielded
Largest army
200
First expansion
7:36
Age path
ForsetiClassical · Research start 2:27
BragiHeroic · Research start 10:31
TyrMythic · Est. start 14:52
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production200 military units
No post-game awards

mea

Gaia · Red · Team 2
Win 1259 +13
EAPM
39.7
Favorite unit
Cheiroballista
33 fielded
Largest army
97
First expansion
5:12
Age path
OceanusClassical · Est. start 3:35
TheiaHeroic · Est. start 11:35
AtlasMythic · Est. start 17:29
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom6 expansion build events
Market economy700 total resource volume
Large army production97 military units
No post-game awards

StupidPieceOfSheep

Freyr · Cyan · Team 1
Loss 1162 -15
EAPM
23.0
Favorite unit
Jarl
101 fielded
Largest army
133
First expansion
6:47
Age path
UllrClassical · Est. start 1:50
AegirHeroic · Est. start 9:10
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy6,100 total resource volume
Large army production133 military units
No post-game awards

Weasel

Zeus · Green · Team 2
Win 1183 +16
EAPM
46.7
Favorite unit
Hippeus
59 fielded
Largest army
114
First expansion
4:40
Age path
AthenaClassical · Est. start 3:26
ApolloHeroic · Research start 12:18
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom3 expansion build events
Heavy walling24 wall build events
Market economy3,000 total resource volume
Large army production114 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 9,800 total volume

KubAchilles

Bought

No buys

Sold

No sells

Total player market volume0

mea

Bought

Wood100

Sold

Food100
Wood500
Total player market volume700

StupidPieceOfSheep

Bought

No buys

Sold

Food1,000
Wood5,100
Total player market volume6,100

Weasel

Bought

Food1,500
Wood300

Sold

Wood1,200
Total player market volume3,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

KubAchilles

Army · 200

Units

Huskarl110
Berserk42
Portable Ram20
Throwing Axeman15
Hersir13
Buildings 9 types
House22
Longhouse10
Ox Cart Building5
Hill Fort4
Town Center3
Wall3
Dwarven Armory1
Great Hall1
Temple1
God powers 5 invoked
Flaming Weapons2
Dwarven Mine1
Fimbulwinter1
Healing Spring1

mea

Army · 97

Units

Cheiroballista33
Murmillo20
Contarius15
Dryad11
Katapeltes10
Oracle5
Caladria3
Buildings 10 types
Manor9
Town Center6
Counter Barracks4
Palace4
Economic Guild3
Military Barracks3
Farm2
Temple2
Armory1
Market1
God powers 9 invoked
Gaia Forest4
Carnivora2
Hesperides Tree2
Implode1

StupidPieceOfSheep

Army · 133

Units

Jarl101
Godi16
Raiding Cavalry6
Draugr4
Hersir3
Portable Ram3
Buildings 8 types
Farm26
House23
Great Hall11
Ox Cart Building6
Armory1
Market1
Temple1
Town Center1
God powers 2 invoked
Asgardian Bastion1
Tempest1

Weasel

Army · 114

Units

Hippeus59
Toxotes31
Hypaspist16
Hoplite2
Jason2
Manticore2
Heracles1
Odysseus1
Buildings 12 types
Farm54
Wall24
House20
Stable6
Military Academy5
Archery Range4
Granary3
Storehouse3
Town Center3
Market2
Armory1
Temple1
God powers 4 invoked
Bolt2
Restoration1
Underworld Passage1