Replay-derived match flow, timings, and composition.

Advanced match analysis

[KeeN]Pegasus vs RaRaRasputin

Queue
Ranked 1v1 Supremacy
Map
Yellow River
Map Seed
1852
Duration
24:30
Patch
19.17020
Played
· 5 hours ago
Yellow River map preview
MapYellow River
Winner
[KeeN]Pegasus Tsukuyomi · Elo 2299 +5
24:30 Match length
Defeated
RaRaRasputin Ra · Elo 1994 -5
85.3% win probability Pre-match · [KeeN]Pegasus favored win probability 14.7%
Key momentsIn match order
Fastest Classical
3:16* [KeeN]Pegasus Inari Okami · estimated
First pressure
3:20 [KeeN]Pegasus Stable Japanese
Armory timing
6:30 [KeeN]Pegasus Armory
First extra TC
6:48 RaRaRasputin Town Center
Fastest Heroic
9:01* [KeeN]Pegasus Hachiman · estimated
Market timing
12:29 RaRaRasputin Market
Fortress timing
12:46 [KeeN]Pegasus Castle
Fastest Mythic
16:47* [KeeN]Pegasus Okuninushi · estimated

[KeeN]Pegasus

Tsukuyomi · Blue
Win 2299 +5
EAPM
75.2
Favorite unit
Yumi Horse Archer
68 fielded
Largest army
126
First expansion
19:22
Age path
Inari OkamiClassical · Research start 2:31
HachimanHeroic · Est. start 8:05
OkuninushiMythic · Est. start 15:17
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling8 wall build events
Market economy200 total resource volume
Large army production126 military units
No post-game awards

RaRaRasputin

Ra · Red
Loss 1994 -5
EAPM
103.7
Favorite unit
Slinger
113 fielded
Largest army
290
First expansion
6:48
Age path
PtahClassical · Research start 2:52
SobekHeroic · Est. start 13:58
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy200 total resource volume
Large army production290 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 400 total volume

[KeeN]Pegasus

Bought

Food200

Sold

No sells

Total player market volume200

RaRaRasputin

Bought

No buys

Sold

Food100
Wood100
Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

[KeeN]Pegasus

Army · 126

Units

Yumi Horse Archer68
Yari Spearman25
Shinobi9
Naginata Rider6
Tengu5
Bushi4
Onmyoji4
Daimyo3
Kitsune1
Onmoraki1
Buildings 14 types
Farm24
House16
Watermill14
Shrine Japanese11
Wall8
Mining Camp Japanese6
Dojo3
Guardhouse3
Stable Japanese3
Town Center3
Castle2
Armory1
Market1
Temple1
God powers 7 invoked
New Moon2
Shogun2
Swampland2
Sacred Gate1

RaRaRasputin

Army · 290

Units

Slinger113
Spearman68
Axeman66
Camel Rider27
Chariot Archer8
War Elephant6
Wadjet2
Buildings 13 types
Farm43
House20
Granary8
Mining Camp5
Obelisk5
Barracks4
Lumber Camp3
Armory1
Market1
Migdol Stronghold1
Monument To Villagers1
Temple1
Town Center1
God powers 3 invoked
Locust Swarm1
Rain1
Shifting Sands1