Advanced match analysis
[KeeN]Pegasus vs RaRaRasputin
- Queue
- Ranked 1v1 Supremacy
- Map
- Yellow River
- Map Seed
- 1852
- Duration
- 24:30
- Patch
- 19.17020
- Played
- · 5 hours ago
Winner
[KeeN]Pegasus
Tsukuyomi · Elo 2299 +5
24:30
Match length
Defeated
RaRaRasputin
Ra · Elo 1994 -5
85.3% win probability
Pre-match · [KeeN]Pegasus favored
win probability 14.7%
Key momentsIn match order
[KeeN]Pegasus
Tsukuyomi · Blue- EAPM
- 75.2
- Favorite unit
- Yumi Horse Archer 68 fielded
- Largest army
- 126
- First expansion
- 19:22
Age path
Inari OkamiClassical · Research start 2:31
HachimanHeroic · Est. start 8:05
OkuninushiMythic · Est. start 15:17
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling8 wall build events
Market economy200 total resource volume
Large army production126 military units
No post-game awards
RaRaRasputin
Ra · Red- EAPM
- 103.7
- Favorite unit
- Slinger 113 fielded
- Largest army
- 290
- First expansion
- 6:48
Age path
PtahClassical · Research start 2:52
SobekHeroic · Est. start 13:58
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy200 total resource volume
Large army production290 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 400 total volume›
[KeeN]Pegasus
Bought
Sold
No sells
Total player market volume200
RaRaRasputin
Bought
No buys
Sold
Total player market volume200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.