Replay-derived match flow, timings, and composition.

Advanced match analysis

enzo6_7 + ViridHades5162 + jimbo vs iva121196 + dosthani38 + CROWDURA29

Queue
Ranked 3v3 Supremacy
Map
Mount Olympus
Map Seed
17283
Duration
27:03
Patch
19.17020
Played
· 5 hours ago
Mount Olympus map preview
MapMount Olympus
Defeat Team Elo 888
enzo6_7 Loki · Elo 889 -13
ViridHades5162 Hades · Elo 813 -10
jimbo Amaterasu · Elo 961 -16
27:03 Match length
Victory Team Elo 987
iva121196 Zeus · Elo 820 +20
dosthani38 Poseidon · Elo 1073 +24
CROWDURA29 Quetzalcoatl · Elo 1067 +9
36.1% win probability Pre-match · iva121196 + dosthani38 + CROWDURA29 favored win probability 63.9%
Key momentsIn match order
Fastest Classical
3:58* iva121196 Athena · estimated
First pressure
4:17 dosthani38 Stable
Armory timing
6:08 iva121196 Armory
First extra TC
6:08 jimbo Town Center
Fastest Heroic
8:54* iva121196 Apollo · estimated
Fortress timing
15:34 ViridHades5162 Fortress
Market timing
15:37 iva121196 Market
Fastest Mythic
19:16* ViridHades5162 Artemis · estimated

enzo6_7

Loki · Blue · Team 1
Loss 889 -13
EAPM
16.0
Favorite unit
Throwing Axeman
43 fielded
Largest army
63
First expansion
7:40
Age path
ForsetiClassical · Research start 4:35
BragiHeroic · Research start 12:05
TyrMythic · Research start 18:13
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling21 wall build events
No post-game awards

iva121196

Zeus · Red · Team 2
Win 820 +20
EAPM
33.4
Favorite unit
Toxotes
132 fielded
Largest army
279
First expansion
19:03
Age path
AthenaClassical · Est. start 2:58
ApolloHeroic · Est. start 7:39
HephaestusMythic · Timing unavailable
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Heavy walling30 wall build events
Large army production279 military units
No post-game awards

ViridHades5162

Hades · Yellow · Team 1
Loss 813 -10
EAPM
24.1
Favorite unit
Toxotes
163 fielded
Largest army
193
First expansion
8:26
Age path
AresClassical · Research start 5:38
ApolloHeroic · Research start 9:15
ArtemisMythic · Research start 17:16
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production193 military units
No post-game awards

dosthani38

Poseidon · Green · Team 2
Win 1073 +24
EAPM
23.7
Favorite unit
Hippeus
93 fielded
Largest army
185
First expansion
8:47
Age path
AresClassical · Research start 3:04
DionysusHeroic · Research start 14:09
ArtemisMythic · Research start 19:56
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production185 military units
No post-game awards

jimbo

Amaterasu · Cyan · Team 1
Loss 961 -16
EAPM
12.9
Favorite unit
Bushi
11 fielded
Largest army
42
First expansion
6:08
Age path
Ame No UzumeClassical · Research start 4:33
HachimanHeroic · Research start 13:28
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling19 wall build events
No post-game awards

CROWDURA29

Quetzalcoatl · Pink · Team 2
Win 1067 +9
EAPM
54.2
Favorite unit
Warrior Priest
61 fielded
Largest army
181
First expansion
8:25
Age path
HuehuecoyotlClassical · Est. start 4:43
CoyolxauhquiHeroic · Research start 10:34
XolotlMythic · Research start 21:34
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Large army production181 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

enzo6_7

Army · 63

Units

Throwing Axeman43
Hersir7
Hirdman7
Godi6
Buildings 11 types
Farm36
Wall21
House16
Longhouse8
Hill Fort4
Ox Cart Building4
Armory3
Town Center2
Great Hall1
Sentry Tower1
Temple1
God powers 1 invoked
Flaming Weapons1

iva121196

Army · 279

Units

Toxotes132
Hoplite125
Minotaur7
Petrobolos6
Heracles2
Hippeus2
Jason2
Odysseus2
Peltast1
Buildings 13 types
Farm34
Wall30
House25
Storehouse15
Archery Range8
Granary8
Military Academy7
Town Center5
Market2
Armory1
Fortress1
Stable1
Temple1
God powers 3 invoked
Bolt1
Restoration1
Underworld Passage1

ViridHades5162

Army · 193

Units

Toxotes163
Cyclops15
Gastraphetoros10
Achilles2
Ajax2
Chiron1
Buildings 10 types
Farm27
House23
Storehouse8
Archery Range7
Fortress3
Granary2
Armory1
Market1
Temple1
Town Center1
God powers 2 invoked
Sentinel1
Underworld Passage1

dosthani38

Army · 185

Units

Hippeus93
Toxotes55
Hetairos10
Petrobolos6
Chimera4
Theseus4
Atalanta3
Hydra3
Cyclops2
Helepolis2
Hippolyta1
Polyphemus1
Prodromos1
Buildings 10 types
House16
Farm13
Storehouse12
Granary7
Stable4
Archery Range2
Town Center2
Armory1
Fortress1
Temple1
God powers 4 invoked
Bronze1
Earthquake1
Lure1
Pestilence1

jimbo

Army · 42

Units

Bushi11
Yumi Archer11
Samurai10
Naginata Rider6
Daimyo2
Kamaitachi1
Onna Musha1
Buildings 13 types
Farm29
Wall19
House17
Watermill7
Dojo3
Guardhouse3
Mining Camp Japanese3
Shrine Japanese3
Stable Japanese3
Town Center2
Armory1
Castle1
Temple1
God powers 1 invoked
Goshinboku1

CROWDURA29

Army · 181

Units

Warrior Priest61
Shorn One59
Otontin58
Tzitzimitl2
Quinametzin1
Buildings 9 types
Farm18
House17
Calpulli9
Great Temple6
Temple3
Town Center3
Market2
Armory1
Sentry Tower1
God powers 3 invoked
Corrupted Ground1
Lullaby1
Starfall1