Replay-derived match flow, timings, and composition.

Advanced match analysis

XPrat vs youbertinho

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
23940
Duration
27:10
Patch
19.17020
Played
· 5 hours ago
Steppe map preview
MapSteppe
Defeated
XPrat Ra · Elo 952 -15
27:10 Match length
Winner
youbertinho Isis · Elo 995 +15
43.8% win probability Pre-match · youbertinho favored win probability 56.2%
Key momentsIn match order
Fastest Classical
4:32* youbertinho Anubis · estimated
First extra TC
5:00 youbertinho Town Center
First pressure
5:12 XPrat Barracks
Market timing
6:01 XPrat Market
Armory timing
6:06 youbertinho Armory
Fastest Heroic
11:30* XPrat Sobek · estimated
Fortress timing
11:49 XPrat Migdol Stronghold
Fastest Mythic
20:22* youbertinho Osiris · estimated

XPrat

Ra · Blue
Loss 952 -15
EAPM
42.6
Favorite unit
Camel Rider
76 fielded
Largest army
184
First expansion
6:25
Age path
BastClassical · Research start 3:49
SobekHeroic · Research start 10:16
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Market economy16,700 total resource volume
Large army production184 military units
No post-game awards

youbertinho

Isis · Red
Win 995 +15
EAPM
28.7
Favorite unit
Axeman
83 fielded
Largest army
293
First expansion
5:00
Age path
AnubisClassical · Research start 3:32
NephthysHeroic · Research start 11:47
OsirisMythic · Research start 18:22
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Large army production293 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 16,700 total volume

XPrat

Bought

Food3,800
Wood1,300

Sold

Food5,600
Wood6,000
Total player market volume16,700

youbertinho

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

XPrat

Army · 184

Units

Camel Rider76
Axeman51
Slinger21
Siege Tower16
Chariot Archer13
Spearman5
Sphinx2
Buildings 17 types
House36
Farm21
Mining Camp10
Barracks8
Migdol Stronghold6
Obelisk6
Granary5
Town Center4
Temple3
Lumber Camp2
Siege Works2
Armory1
Market1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 7 invoked
Locust Swarm3
Rain3
Eclipse1

youbertinho

Army · 293

Units

Axeman83
Slinger69
Chariot Archer68
Spearman48
Siege Tower21
Catapult4
Buildings 18 types
Farm26
House16
Barracks10
Obelisk10
Mining Camp8
Migdol Stronghold6
Siege Works6
Lumber Camp5
Town Center2
Armory1
Granary1
Market1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 3 invoked
Ancestors1
Prosperity1
Son Of Osiris1