Replay-derived match flow, timings, and composition.

Advanced match analysis

ggagnelegault vs mirineo

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
19883
Duration
17:04
Patch
19.17020
Played
· 5 hours ago
Nile Shallows map preview
MapNile Shallows
Defeated
ggagnelegault Poseidon · Elo 1185 -17
17:04 Match length
Winner
mirineo Huitzilopochtli · Elo 1198 +17
48.1% win probability Pre-match · mirineo favored win probability 51.9%
Key momentsIn match order
Fastest Classical
3:54* ggagnelegault Hermes · estimated
First pressure
3:56 ggagnelegault Stable
First extra TC
5:36 ggagnelegault Town Center
Market timing
7:09 mirineo Market
Armory timing
7:52 mirineo Armory
Fastest Heroic
10:18* mirineo Coatlicue · estimated
Fastest Mythic
16:57* mirineo Tlaloc · estimated

ggagnelegault

Poseidon · Blue
Loss 1185 -17
EAPM
47.2
Favorite unit
Hippeus
51 fielded
Largest army
88
First expansion
5:36
Age path
HermesClassical · Est. start 2:54
DionysusHeroic · Research start 14:54
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy500 total resource volume
Large army production88 military units
No post-game awards

mirineo

Huitzilopochtli · Red
Win 1198 +17
EAPM
42.1
Favorite unit
Tlamanih Spearman
32 fielded
Largest army
75
First expansion
—
Age path
MalinalxochitlClassical · Research start 3:58
CoatlicueHeroic · Research start 9:03
TlalocMythic · Research start 14:57
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 500 total volume

ggagnelegault

Bought

No buys

Sold

Food500
Total player market volume500

mirineo

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ggagnelegault

Army · 88

Units

Hippeus51
Hoplite15
Hypaspist10
Centaur8
Atalanta2
Theseus2
Buildings 9 types
House25
Granary8
Stable3
Storehouse3
Military Academy2
Market1
Sentry Tower1
Temple1
Town Center1
God powers 2 invoked
Cease Fire1
Lure1

mirineo

Army · 75

Units

Tlamanih Spearman32
Warrior Priest22
Tequihua Archer17
Ayotochtli3
Quimichin Spy1
Buildings 9 types
House32
Calpulli6
Farm6
Wall3
War Hut2
Armory1
Great Temple1
Market1
Temple1
God powers 3 invoked
Blood Pact2
Infestation1