Replay-derived match flow, timings, and composition.

Advanced match analysis

Adurmm vs Your nightmare

Queue
Ranked 1v1 Supremacy
Map
Elysium
Map Seed
18916
Duration
13:23
Patch
19.17020
Played
· 5 hours ago
Elysium map preview
MapElysium
Winner
Adurmm Zeus · Elo 1295 +14
13:23 Match length
Defeated
Your nightmare Freyr · Elo 1227 -14
59.7% win probability Pre-match · Adurmm favored win probability 40.3%
Key momentsIn match order
First pressure
3:34 Your nightmare Hersir trained
Fastest Classical
4:00* Adurmm Athena · estimated
Armory timing
7:01 Your nightmare Armory
Market timing
10:37 Your nightmare Market
First extra TC
12:52 Adurmm Town Center

Adurmm

Zeus · Grey
Win 1295 +14
EAPM
40.7
Favorite unit
Hoplite
51 fielded
Largest army
53
First expansion
12:52
Age path
AthenaClassical · Research start 3:00
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

Your nightmare

Freyr · Red
Loss 1227 -14
EAPM
56.1
Favorite unit
Throwing Axeman
21 fielded
Largest army
37
First expansion
—
Age path
FreyjaClassical · Research start 3:31
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy600 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 600 total volume

Adurmm

Bought

No buys

Sold

No sells

Total player market volume0

Your nightmare

Bought

No buys

Sold

Food200
Wood400
Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Adurmm

Army · 53

Units

Hoplite51
Heracles1
Jason1
Buildings 8 types
House9
Granary4
Storehouse3
Wall3
Military Academy2
Armory1
Temple1
Town Center1
God powers 2 invoked
Bolt1
Restoration1

Your nightmare

Army · 37

Units

Throwing Axeman21
Raiding Cavalry9
Hersir6
Berserk1
Buildings 9 types
House8
Wall5
Longhouse3
Great Hall2
Ox Cart Building2
Armory1
Market1
Sentry Tower1
Temple1
God powers 2 invoked
Forest Fire1
Gullinbursti1