Replay-derived match flow, timings, and composition.

Advanced match analysis

MantoMaurogenous + ryancrowley715 vs Кузя Лакомкин + Omega

Queue
Ranked 2v2 Supremacy
Map
Valley Of Kings
Map Seed
17369
Duration
6:22
Patch
19.17020
Played
· 5 hours ago
Valley Of Kings map preview
MapValley Of Kings
Victory Team Elo 982
MantoMaurogenous Oranos · Elo 950 +6
ryancrowley715 Poseidon · Elo 1014 +5
6:22 Match length
Defeat Team Elo 702
Кузя Лакомкин Kronos · Elo 691 -7
Omega Poseidon · Elo 714 -7
83.4% win probability Pre-match · MantoMaurogenous + ryancrowley715 favored win probability 16.6%
Key momentsIn match order
Fastest Classical
4:26* MantoMaurogenous Prometheus · estimated
First pressure
5:10 ryancrowley715 Stable
Armory timing
6:01 MantoMaurogenous Armory

MantoMaurogenous

Oranos · Purple · Team 1
Win 950 +6
EAPM
16.8
Favorite unit
Oracle
5 fielded
Largest army
8
First expansion
—
Age path
PrometheusClassical · Est. start 3:26
HyperionHeroic · Timing unavailable
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
No post-game awards

Кузя Лакомкин

Kronos · Red · Team 2
Loss 691 -7
EAPM
30.2
Favorite unit
—
Largest army
0
First expansion
—
Age path
PrometheusClassical · Research start 3:47
HeroicNot reached
MythicNot reached
Opening read
Heavy walling11 wall build events
No post-game awards

ryancrowley715

Poseidon · Yellow · Team 1
Win 1014 +5
EAPM
63.8
Favorite unit
Hippeus
4 fielded
Largest army
6
First expansion
—
Age path
HermesClassical · Research start 3:55
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Omega

Poseidon · Mint · Team 2
Loss 714 -7
EAPM
19.5
Favorite unit
Theseus
1 fielded
Largest army
1
First expansion
—
Age path
AresClassical · Research start 4:00
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

MantoMaurogenous

Army · 8

Units

Oracle5
Promethean3
Buildings 4 types
Manor3
Temple2
Armory1
Counter Barracks1
God powers 3 invoked
Valor3

Кузя Лакомкин

Army · 0

Units

No military units recorded.

Buildings 3 types
Wall11
Manor1
Temple1
God powers 2 invoked
Deconstruction1
Valor1

ryancrowley715

Army · 6

Units

Hippeus4
Atalanta1
Theseus1
Buildings 4 types
House3
Stable2
Storehouse1
Temple1
God powers 1 invoked
Lure1

Omega

Army · 1

Units

Theseus1
Buildings 4 types
House2
Stable1
Storehouse1
Temple1
God powers 1 invoked
Lure1