Advanced match analysis
Nody + noamk + Asuna vs nLife Klacek + nLife Jubi + Iuridomal
- Queue
- Ranked 3v3 Supremacy
- Map
- Nile Shallows
- Map Seed
- 20534
- Duration
- 31:30
- Patch
- 19.17020
- Played
- · 5 hours ago
Defeat
Team Elo 1132
Nody
Tsukuyomi · Elo 1150 -12
noamk
Hades · Elo 1118 -11
Asuna
Ra · Elo 1129 -11
31:30
Match length
Victory
Team Elo 1263
nLife Klacek
Zeus · Elo 1222 +13
nLife Jubi
Zeus · Elo 1189 +14
Iuridomal
Nuwa · Elo 1377 +7
32.0% win probability
Pre-match · nLife Klacek + nLife Jubi + Iuridomal favored
win probability 68.0%
Key momentsIn match order
Nody
Tsukuyomi · Blue · Team 1- EAPM
- 69.6
- Favorite unit
- Naginata Rider 160 fielded
- Largest army
- 309
- First expansion
- 10:05
Age path
Inari OkamiClassical · Est. start 3:50
HachimanHeroic · Est. start 8:14
WatatsumiMythic · Est. start 18:27
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom5 expansion build events
Large army production309 military units
No post-game awards
nLife Klacek
Zeus · Red · Team 2- EAPM
- 87.0
- Favorite unit
- Hoplite 1,477 fielded
- Largest army
- 2,283
- First expansion
- 5:13
Age path
AthenaClassical · Research start 3:26
ApolloHeroic · Research start 11:10
MythicNot reached
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom5 expansion build events
Large army production2,283 military units
No post-game awards
noamk
Hades · Yellow · Team 1- EAPM
- 50.7
- Favorite unit
- Toxotes 119 fielded
- Largest army
- 256
- First expansion
- 5:31
Age path
AresClassical · Est. start 3:46
ApolloHeroic · Est. start 13:12
HephaestusMythic · Est. start 25:23
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom8 expansion build events
Large army production256 military units
No post-game awards
nLife Jubi
Zeus · Green · Team 2- EAPM
- 197.9
- Favorite unit
- Hoplite 2,973 fielded
- Largest army
- 5,638
- First expansion
- 5:02
Age path
HermesClassical · Research start 3:41
ApolloHeroic · Research start 12:53
HephaestusMythic · Research start 22:59
Opening read
3 TC BoomTwo genuine additional Town Centers were established by 8:00.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Market economy4,500 total resource volume
Large army production5,638 military units
No post-game awards
Asuna
Ra · Cyan · Team 1- EAPM
- 61.1
- Favorite unit
- Axeman 293 fielded
- Largest army
- 870
- First expansion
- 16:35
Age path
BastClassical · Research start 3:21
SekhmetHeroic · Research start 7:52
HorusMythic · Research start 21:52
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling14 wall build events
Market economy1,000 total resource volume
Large army production870 military units
No post-game awards
Iuridomal
Nuwa · Pink · Team 2- EAPM
- 60.5
- Favorite unit
- Tiger Cavalry 393 fielded
- Largest army
- 667
- First expansion
- 4:15
Age path
HoutuClassical · Research start 2:33
GoumangHeroic · Est. start 11:02
GonggongMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom16 expansion build events
Market economy28,000 total resource volume
Large army production667 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 33,500 total volume›
Nody
Bought
No buys
Sold
No sells
Total player market volume0
nLife Klacek
Bought
No buys
Sold
No sells
Total player market volume0
noamk
Bought
No buys
Sold
No sells
Total player market volume0
nLife Jubi
Bought
No buys
Sold
Total player market volume4,500
Asuna
Bought
Sold
Total player market volume1,000
Iuridomal
Bought
Sold
Total player market volume28,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.