Replay-derived match flow, timings, and composition.

Advanced match analysis

Parascelsus vs CordialVase9117

Queue
Ranked 1v1 Supremacy
Map
Midgard
Map Seed
11841
Duration
20:44
Patch
19.17020
Played
· 5 hours ago
Midgard map preview
MapMidgard
Winner
Parascelsus Oranos · Elo 851 +14
20:44 Match length
Defeated
CordialVase9117 Hades · Elo 761 -35
62.7% win probability Pre-match · Parascelsus favored win probability 37.3%
Key momentsIn match order
Fastest Classical
4:33* Parascelsus Oceanus · estimated
First pressure
5:48 Parascelsus Military Barracks
Armory timing
7:17 CordialVase9117 Armory
Market timing
10:13 Parascelsus Market
First extra TC
11:14 Parascelsus Town Center
Fastest Heroic
17:41* CordialVase9117 Apollo · estimated
Fortress timing
18:14 CordialVase9117 Fortress

Parascelsus

Oranos · Blue
Win 851 +14
EAPM
22.2
Favorite unit
Murmillo
39 fielded
Largest army
53
First expansion
11:14
Age path
OceanusClassical · Est. start 3:33
TheiaHeroic · Est. start 17:06
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Water commitment4 dock build events
Market economy2,500 total resource volume
No post-game awards

CordialVase9117

Hades · Red
Loss 761 -35
EAPM
8.9
Favorite unit
Toxotes
21 fielded
Largest army
39
First expansion
—
Age path
AresClassical · Research start 5:24
ApolloHeroic · Research start 16:26
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water BoomExisting water-opening timing signal.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,500 total volume

Parascelsus

Bought

Food800

Sold

Wood1,700
Total player market volume2,500

CordialVase9117

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Parascelsus

Army · 53

Units

Murmillo39
Destroyer6
Caladria3
Oracle2
Dryad1
Fire Ship1
Stymphalian Bird1
Buildings 13 types
Manor8
Farm5
Dock4
Sky Passage3
Town Center3
Armory2
Counter Barracks2
Military Barracks2
Palace2
Sentry Tower2
Economic Guild1
Market1
Temple1
God powers 5 invoked
Carnivora3
Hesperides Tree1
Shockwave1

CordialVase9117

Army · 39

Units

Toxotes21
Hippeus7
Petrobolos5
Achilles2
Ajax2
Cyclops2
Buildings 9 types
Farm17
House12
Granary3
Storehouse3
Archery Range2
Armory1
Fortress1
Stable1
Temple1
God powers 2 invoked
Sentinel2