Replay-derived match flow, timings, and composition.

Advanced match analysis

psypuck vs D0p1

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
28025
Duration
9:53
Patch
19.17020
Played
· 5 hours ago
Marsh map preview
MapMarsh
Defeated
psypuck Odin · Elo 1761 -17
9:53 Match length
Winner
D0p1 Odin · Elo 1765 +17
49.4% win probability Pre-match · D0p1 favored win probability 50.6%
Key momentsIn match order
First pressure
1:50 D0p1 Hersir trained
Fastest Classical
3:50* psypuck Freyja · estimated
Armory timing
7:17 psypuck Armory

psypuck

Odin · Blue
Loss 1761 -17
EAPM
61.1
Favorite unit
Raiding Cavalry
33 fielded
Largest army
36
First expansion
—
Age path
FreyjaClassical · Research start 2:50
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
No post-game awards

D0p1

Odin · Red
Win 1765 +17
EAPM
75.8
Favorite unit
Raiding Cavalry
56 fielded
Largest army
60
First expansion
—
Age path
FreyjaClassical · Est. start 3:11
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

psypuck

Army · 36

Units

Raiding Cavalry33
Hersir3
Buildings 7 types
House5
Wall4
Ox Cart Building3
Great Hall2
Armory1
Longhouse1
Temple1
God powers 2 invoked
Forest Fire1
Great Hunt1

D0p1

Army · 60

Units

Raiding Cavalry56
Hersir2
Valkyrie2
Buildings 5 types
House7
Wall4
Great Hall3
Ox Cart Building3
Temple1
God powers 2 invoked
Forest Fire1
Great Hunt1