Replay-derived match flow, timings, and composition.

Advanced match analysis

Lw_player vs Fiston

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
417
Duration
20:14
Patch
19.17020
Played
· 5 hours ago
Anatolia map preview
MapAnatolia
Winner
Lw_player Kronos · Elo 1022 +17
20:14 Match length
Defeated
Fiston Gaia · Elo 1019 -17
50.4% win probability Pre-match · Lw_player favored win probability 49.6%
Key momentsIn match order
Fastest Classical
4:53* Lw_player Prometheus · estimated
First extra TC
5:16 Lw_player Town Center
First pressure
5:29 Lw_player Military Barracks
Armory timing
11:41 Lw_player Armory
Fastest Heroic
13:37* Lw_player Rheia · estimated
Fortress timing
15:26 Lw_player Palace
Fastest Mythic
18:19* Lw_player Atlas · estimated

Lw_player

Kronos · Blue
Win 1022 +17
EAPM
35.3
Favorite unit
Murmillo
29 fielded
Largest army
93
First expansion
5:16
Age path
PrometheusClassical · Research start 3:53
RheiaHeroic · Research start 12:22
AtlasMythic · Research start 16:19
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom3 expansion build events
Water commitment1 dock build events
Large army production93 military units
No post-game awards

Fiston

Gaia · Red
Loss 1019 -17
EAPM
49.3
Favorite unit
Murmillo
43 fielded
Largest army
111
First expansion
14:10
Age path
OceanusClassical · Est. start 4:29
TheiaHeroic · Est. start 14:01
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Water commitment5 dock build events
Large army production111 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Lw_player

Army · 93

Units

Murmillo29
Contarius25
Fanatic17
Promethean7
Behemoth4
Katapeltes4
Cheiroballista2
Fire Siphon2
Oracle2
Bireme1
Buildings 11 types
Manor22
Farm20
Counter Barracks3
Military Barracks2
Palace2
Town Center2
Armory1
Dock1
Economic Guild1
Temple1
Village Center1
God powers 13 invoked
Valor11
Deconstruction1
Traitor1

Fiston

Army · 111

Units

Murmillo43
Arcus19
Dryad12
Katapeltes11
Cheiroballista10
Fire Ship4
Oracle4
Siege Bireme3
Bireme2
Caladria2
Turma1
Buildings 11 types
Manor14
Military Barracks8
Dock5
Town Center3
Farm2
Sentry Tower2
Armory1
Counter Barracks1
Economic Guild1
Palace1
Temple1
God powers 7 invoked
Carnivora3
Gaia Forest2
Hesperides Tree2