Replay-derived match flow, timings, and composition.

Advanced match analysis

SQUIDINGLE vs Chelsea

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
11096
Duration
15:39
Patch
19.17020
Played
· 5 hours ago
Marsh map preview
MapMarsh
Defeated
SQUIDINGLE Set · Elo 1246 -12
15:39 Match length
Winner
Chelsea Hades · Elo 1348 +12
35.7% win probability Pre-match · Chelsea favored win probability 64.3%
Key momentsIn match order
Fastest Classical
3:20* Chelsea Athena · estimated
First extra TC
4:24 Chelsea Town Center
Market timing
6:07 Chelsea Market
Armory timing
6:10 SQUIDINGLE Armory
First pressure
7:38 Chelsea Military Academy
Fastest Heroic
7:46* SQUIDINGLE Sekhmet · estimated
Fortress timing
9:38 Chelsea Fortress

SQUIDINGLE

Set · Blue
Loss 1246 -12
EAPM
34.9
Favorite unit
Slinger
43 fielded
Largest army
62
First expansion
6:58
Age path
PtahClassical · Research start 3:00
SekhmetHeroic · Research start 6:31
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
No post-game awards

Chelsea

Hades · Red
Win 1348 +12
EAPM
40.6
Favorite unit
Hypaspist
25 fielded
Largest army
91
First expansion
4:24
Age path
AthenaClassical · Est. start 2:20
AphroditeHeroic · Est. start 7:37
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy300 total resource volume
Large army production91 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 300 total volume

SQUIDINGLE

Bought

No buys

Sold

No sells

Total player market volume0

Chelsea

Bought

No buys

Sold

Wood300
Total player market volume300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SQUIDINGLE

Army · 62

Units

Slinger43
Camel Rider11
Spearman5
Chariot Archer2
Wadjet1
Buildings 13 types
House16
Farm8
Barracks5
Granary4
Armory2
Lumber Camp2
Mining Camp2
Monument To Priests2
Temple2
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Town Center1
God powers 1 invoked
Citadel1

Chelsea

Army · 91

Units

Hypaspist25
Peltast21
Hoplite19
Toxotes17
Petrobolos6
Achilles1
Ajax1
Chiron1
Buildings 10 types
House21
Granary9
Archery Range5
Military Academy5
Storehouse3
Temple2
Armory1
Fortress1
Market1
Town Center1
God powers 3 invoked
Curse1
Restoration1
Sentinel1