Replay-derived match flow, timings, and composition.

Advanced match analysis

Redvolt vs Kalash

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
11967
Duration
23:19
Patch
19.17020
Played
· 5 hours ago
Alfheim map preview
MapAlfheim
Winner
Redvolt Tsukuyomi · Elo 1150 +16
23:19 Match length
Defeated
<color=0,1,1,0,0,.4>Kalash Ra · Elo 1127 -16
53.3% win probability Pre-match · Redvolt favored win probability 46.7%
Key momentsIn match order
Fastest Classical
4:35* Redvolt Inari Okami · estimated
First extra TC
6:09 Redvolt Town Center
First pressure
6:11 <color=0,1,1,0,0,.4>Kalash Barracks
Armory timing
9:54 Redvolt Armory
Fastest Heroic
11:39* Redvolt Hachiman · estimated
Market timing
12:10 <color=0,1,1,0,0,.4>Kalash Market
Fortress timing
17:37 <color=0,1,1,0,0,.4>Kalash Migdol Stronghold
Fastest Mythic
20:37* <color=0,1,1,0,0,.4>Kalash Horus · estimated

Redvolt

Tsukuyomi · Blue
Win 1150 +16
EAPM
24.7
Favorite unit
Yumi Horse Archer
45 fielded
Largest army
69
First expansion
6:09
Age path
Inari OkamiClassical · Research start 3:50
HachimanHeroic · Research start 10:43
WatatsumiMythic · Research start 20:08
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom3 expansion build events
No post-game awards
Loss 1127 -16
EAPM
27.2
Favorite unit
Axeman
27 fielded
Largest army
82
First expansion
11:25
Age path
PtahClassical · Research start 4:05
SobekHeroic · Research start 11:49
HorusMythic · Est. start 18:37
Opening read
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling36 wall build events
Market economy1,500 total resource volume
Large army production82 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,500 total volume

Redvolt

Bought

No buys

Sold

No sells

Total player market volume0

<color=0,1,1,0,0,.4>Kalash

Bought

No buys

Sold

Food1,500
Total player market volume1,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Redvolt

Army · 69

Units

Yumi Horse Archer45
Naginata Rider20
Daimyo3
Kitsune1
Buildings 10 types
Farm31
House18
Shrine Japanese8
Watermill7
Stable Japanese6
Mining Camp Japanese4
Castle3
Town Center3
Armory1
Temple1
God powers 5 invoked
Shogun3
New Moon1
Swampland1

<color=0,1,1,0,0,.4>Kalash

Army · 82

Units

Axeman27
Spearman26
Slinger25
Chariot Archer2
Camel Rider1
Petsuchos1
Buildings 14 types
Wall36
Farm25
House14
Obelisk13
Barracks7
Mining Camp5
Market4
Armory3
Granary3
Town Center3
Lumber Camp2
Migdol Stronghold2
Monument To Villagers1
Temple1
God powers 4 invoked
Rain2
Locust Swarm1
Shifting Sands1