Advanced match analysis
Redvolt vs Kalash
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 11967
- Duration
- 23:19
- Patch
- 19.17020
- Played
- · 5 hours ago
Winner
Redvolt
Tsukuyomi · Elo 1150 +16
23:19
Match length
Defeated
<color=0,1,1,0,0,.4>Kalash
Ra · Elo 1127 -16
53.3% win probability
Pre-match · Redvolt favored
win probability 46.7%
Key momentsIn match order
Redvolt
Tsukuyomi · Blue- EAPM
- 24.7
- Favorite unit
- Yumi Horse Archer 45 fielded
- Largest army
- 69
- First expansion
- 6:09
Age path
Inari OkamiClassical · Research start 3:50
HachimanHeroic · Research start 10:43
WatatsumiMythic · Research start 20:08
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom3 expansion build events
No post-game awards
<color=0,1,1,0,0,.4>Kalash
Ra · Red- EAPM
- 27.2
- Favorite unit
- Axeman 27 fielded
- Largest army
- 82
- First expansion
- 11:25
Age path
PtahClassical · Research start 4:05
SobekHeroic · Research start 11:49
HorusMythic · Est. start 18:37
Opening read
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling36 wall build events
Market economy1,500 total resource volume
Large army production82 military units
No post-game awards
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,500 total volume›
Redvolt
Bought
No buys
Sold
No sells
Total player market volume0
<color=0,1,1,0,0,.4>Kalash
Bought
No buys
Sold
Total player market volume1,500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.