Replay-derived match flow, timings, and composition.

Advanced match analysis

billaspiotis70 vs Wyzardmt

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
21913
Duration
20:51
Patch
19.17020
Played
· 5 hours ago
Steppe map preview
MapSteppe
Defeated
billaspiotis70 Poseidon · Elo 1379 -17
20:51 Match length
Winner
Wyzardmt Amaterasu · Elo 1399 +17
47.1% win probability Pre-match · Wyzardmt favored win probability 52.9%
Key momentsIn match order
Fastest Classical
3:46* Wyzardmt Minakatatomi · estimated
First pressure
4:41 Wyzardmt Stable Japanese
Armory timing
7:21 Wyzardmt Armory
Fastest Heroic
12:04* billaspiotis70 Aphrodite · estimated
Market timing
13:13 Wyzardmt Market
Fortress timing
14:50 Wyzardmt Castle
First extra TC
17:44 Wyzardmt Town Center
Fastest Mythic
20:09* Wyzardmt Takemikazuchi · estimated

billaspiotis70

Poseidon · Blue
Loss 1379 -17
EAPM
28.9
Favorite unit
Hypaspist
27 fielded
Largest army
100
First expansion
—
Age path
AresClassical · Est. start 3:38
AphroditeHeroic · Est. start 10:50
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production100 military units
No post-game awards

Wyzardmt

Amaterasu · Red
Win 1399 +17
EAPM
36.8
Favorite unit
Samurai
20 fielded
Largest army
74
First expansion
17:44
Age path
MinakatatomiClassical · Research start 2:46
RaijinHeroic · Research start 11:19
TakemikazuchiMythic · Research start 18:09
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling25 wall build events
Market economy500 total resource volume
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 500 total volume

billaspiotis70

Bought

No buys

Sold

No sells

Total player market volume0

Wyzardmt

Bought

No buys

Sold

Wood500
Total player market volume500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

billaspiotis70

Army · 100

Units

Hypaspist27
Hoplite25
Hippeus23
Cyclops8
Atalanta3
Peltast3
Prodromos3
Theseus3
Nemean Lion2
Hippolyta1
Petrobolos1
Toxotes1
Buildings 10 types
House15
Granary8
Military Academy4
Storehouse4
Farm2
Stable2
Archery Range1
Armory1
Fortress1
Temple1
God powers 3 invoked
Curse1
Lure1
Pestilence1

Wyzardmt

Army · 74

Units

Samurai20
Shinobi15
Naginata Rider10
Onna Musha10
Bushi6
Oyumi6
Yari Spearman6
Yumi Archer1
Buildings 14 types
Wall25
Farm18
House17
Watermill6
Dojo5
Shrine Japanese4
Guardhouse2
Mining Camp Japanese2
Stable Japanese2
Armory1
Castle1
Market1
Temple1
Town Center1
God powers 5 invoked
Solar Shield2
Divine Slash1
Shrine Of The Hunt1
Thunder Burst1