Replay-derived match flow, timings, and composition.

Advanced match analysis

soliman480 vs Black_Mail

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
26397
Duration
21:52
Patch
19.17020
Played
· 5 hours ago
Marsh map preview
MapMarsh
Defeated
soliman480 Gaia · Elo 1137 -14
21:52 Match length
Winner
Black_Mail Thor · Elo 1207 +14
40.1% win probability Pre-match · Black_Mail favored win probability 59.9%
Key momentsIn match order
First pressure
2:31 Black_Mail Hersir trained
Fastest Classical
3:47* soliman480 Oceanus · estimated
Armory timing
6:23 Black_Mail Dwarven Armory
First extra TC
7:24 soliman480 Town Center
Fastest Heroic
12:59* Black_Mail Skadi · estimated
Market timing
13:30 soliman480 Market
Fortress timing
15:12 Black_Mail Hill Fort
Fastest Mythic
21:44* soliman480 Atlas · estimated

soliman480

Gaia · Blue
Loss 1137 -14
EAPM
42.8
Favorite unit
Murmillo
68 fielded
Largest army
168
First expansion
7:24
Age path
OceanusClassical · Research start 2:47
TheiaHeroic · Research start 14:24
AtlasMythic · Research start 19:44
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy5,000 total resource volume
Large army production168 military units
No post-game awards

Black_Mail

Thor · Red
Win 1207 +14
EAPM
69.9
Favorite unit
Throwing Axeman
27 fielded
Largest army
106
First expansion
12:53
Age path
ForsetiClassical · Research start 3:17
SkadiHeroic · Research start 11:44
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Large army production106 military units
No post-game awards

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,000 total volume

soliman480

Bought

Food700

Sold

Wood4,300
Total player market volume5,000

Black_Mail

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

soliman480

Army · 168

Units

Murmillo68
Turma34
Katapeltes21
Cheiroballista13
Contarius11
Arcus9
Dryad9
Oracle2
Caladria1
Buildings 11 types
Farm23
Manor8
Military Barracks5
Market4
Counter Barracks3
Palace2
Sentry Tower2
Town Center2
Armory1
Economic Guild1
Temple1
God powers 3 invoked
Carnivora1
Gaia Forest1
Hesperides Tree1

Black_Mail

Army · 106

Units

Throwing Axeman27
Jarl24
Raiding Cavalry17
Hersir11
Berserk6
Dryad6
Portable Ram6
Godi5
Frost Giant4
Buildings 10 types
Farm29
House16
Wall5
Great Hall4
Ox Cart Building4
Longhouse3
Town Center3
Hill Fort2
Temple2
Dwarven Armory1
God powers 4 invoked
Healing Spring2
Dwarven Mine1
Frost1